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Description: JUMPSTART TODDLERS Ages 18 months to 3. A magical first step into computer discovery. Capture your child's curiosity and imagination with JumpStart Toddlers. Computers and Education What roles do computers play in the education of our students, and what roles should they play?.
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Description: JUMPSTART TODDLERS Ages 18 months to 3. A magical first step into computer discovery. Capture your child's curiosity and imagination with JumpStart Toddlers....
Computers and Education What roles do computers play in the education of our students, and what roles should they play?
Introduction • Computer questions • The answer a computer will accept • Possible answers a human mind can comprehend • Why the topic is important to think about
History • Mindstorms • Logo • “Drill and Kill” of the 1970's • Integrated learning systems of the 90's Interesting Facts As of 1999 • Worldwide there are almost 200 million people on the Internet. • Americans with Net access spend an average of 8.8 hours a week online. • As many as 476 million instant messages are sent daily by AOL's 43 million registered users. • "Adult" sites were a $1 billion industry in 1998. • 25 percent of teens in a recent survey said they had visited X-rated sites. • 51 percent of American classrooms had Internet connections last year. (1998) "The New Wired World", Newsweek. Sep 20, 1999. p. 40-78
Important Skills for Students • What are the skills that an average high school student should have after graduation? • Why are these skills important?
Important Skills for Students As told by Riverdale (Mr. Thompson, Mr. Oldani, Mr. Palma, and Mr. Sory) Core Skills • Understanding impact and relevance of the topic • Understanding the breadth of the topic and interconnection between disciplines • Gathering information through various resources • Organizing information • Inquiry and questioning strategies • Data analysis • Data organization, spreadsheets and data bases, graphs • Source evaluation/bias • Supporting an opinion and acknowledging other points of view • Documentation • Reflection on process and information
Why Computers? • Parents are a driving force • Third most important skill • Students will be left behind • Clinton story • Computers have become babysitters in the classroom • Students are a part of a vast experiment
You Need Money? • Cost of experiment • $20 billion a year • “One art program can run for a year at the cost of one computer.”
Edutainment is Fun • Makes learning fun!!! • Not limited by the knowledge of their teachers • Interaction with humans • Simulation • Processing abstract information
Child Development • Jane Healy • Emotional/Social development • Abstract Thought
What the Studies Show Many studies contradict each other • James Kulik, 1994 • Students using computers scored in the 64th percentile, while those that didn't scored in the 50th percentile. • Harold Wenglinsky, 1998 • Wenglinsky concluded that “eighth grade students who used simulation and higher order thinking software showed gains in up to 15 weeks above grade level as measured by NAEP.”
Re-Cap • Schools spend $20 billion annually for computers that studies show only have minimal gain at most. • Schools are having to cut programs such as music or sports, schools should be looking at spending the state's money ethically. • Psychologists who have studied the issue are concerned that computers might hinder the development of young children. • Computer use is an important skill for the workplace. • Studies have shown that an average adult who has never used a computer before can learn how to use one quite well in only a couple of short weeks.
Conclusions • Computers should be introduced at an appropriate age. • Don't need a lot of to learn to use computers (Riverdale suggests computer use learning taking place freshman year) • Computers should be used for appropriate Reasons: • Computers are meant to be tools not educators • With larger class sizes computers should not be looked at as a solution • Spending the States tax dollars ethically