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Project XNA Game. Faculty Advisor Dr. Andrew Nuxoll. Industry Advisor Kurt Jaegers. Team Deadly Game Tom Aaro Fenton Radford Cory Swanson. Introduction. Free form fighting game Knock back vs heath bar depletion Single button input vs complex button combos
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Project XNA Game • Faculty Advisor • Dr. Andrew Nuxoll • Industry Advisor • Kurt Jaegers • Team Deadly Game • Tom Aaro • Fenton Radford • Cory Swanson University of Portland School of Engineering
Introduction • Free form fighting game • Knock back vs heath bar depletion • Single button input vs complex button combos • Customize characters vs pre-set roster • 1-4 player gameplay • Single player training • Multiplayer: Team battles, Free-For-All University of Portland School of Engineering
Scorecard • Successes • Finished Design Doc 1.0 • Got a basic prototype up and running • Found an industry advisor, Kurt Jaegers • Put on a few delicious pounds over Thanksgiving University of Portland School of Engineering
Additional Accomplishments • Finalized our 3 character choices • Light: Skeleton Jester • Medium: Gladiator • Heavy: Sumo “PhatGai” University of Portland School of Engineering
University of Portland School of Engineering
Plans • Begin development of the actual game!!!Specifically: • Implementing everything from the prototype • Getting our class hierarchy in place • Animation • Gravity University of Portland School of Engineering
Milestones University of Portland School of Engineering
Concerns/Issues • Unforeseen issues with animation. • Will the artist complete sprites on time? University of Portland School of Engineering
Conclusions • Gasp, we’re actually on top of things… For now… • DEMO TIME!!! University of Portland School of Engineering