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Emerging Technologies as Enablers of Advanced Teaching and Learning Practice. Robert Sibley Dr. Amela Sadagic. NECC 2003, Seattle, WA. What is emerging technology?. definition is context dependent In K-12: non-mainstream technology
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Emerging Technologies as Enablers of Advanced Teaching and Learning Practice Robert Sibley Dr. Amela Sadagic NECC 2003, Seattle, WA
What is emerging technology? • definition is context dependent • In K-12: • non-mainstream technology • commonly used technology but with/in emerging applications
Word of scientists Play clip: SERC Teleconference series
Advanced (effective) teaching and learning practices ... part 1 • collaborative • project based • inquiry based • constructivist • interdisciplinary • personalized/differentiated instruction • inclusive
Advanced (effective) teaching and learning practices … part 2 • peer mentoring • fosters metacognition • addresses and builds on prior knowledge • contextualizes information in the domain • connects abstract knowledge to authentic uses • student, knowledge & assessment / feedback centered
Trends in digital technologies • non-interactive -> fully interactive • non-immersive -> fully immersive • manipulation of single-sensory data -> multiple / rich sensory data (need for broadband connectivity) • linear / single layer -> non-linear / multilayer • separate -> combined data sets • laboratory anchored -> mobile and ubiquitous • one size / type fits all -> personalized / customized • minimally automated -> substantially automated data collection, analysis and decision making
When to use technology? • Use technology when it is more effective than traditional methods (and financially viable!): • if it provides more and/or more appropriate information • if it is more motivating and engaging for learners • if it is the only (practical) way to achieve some learning goals Note1: decision is not whether to use technology or not but rather when and how to use it Note2: technology alone does not lead to advanced teaching and learning practice
Examples of promising emerging technologies • videoconferencing • graphical multi-user environments • wireless & mobile technologies • authoring tools & systems • data driven decision-making tools
Videoconferencing what they saw… what I saw… Imagining the Future Advanced Network & Services
Videoconferencing Basic characteristics: • brings external / remote real-time information in sensory rich and interactive (two-way) mode • shared visual, audio and temporal context • connects people with people but also people with remote data
Videoconferencing Seals on camera Briarcliff Manor HS, The Maritime Aquarium in Norwalk, Advanced Network & Services
Videoconferencing Project approach: • it brought both remote people and places to the classroom: students would not have physical access to the wild seals and experts otherwise • interdisciplinary approach: marine biologist, seals trainer, aquarium technologists (set of remote cameras pointed to the rocks in Long Island Sound) • it enabled active student engagement: squid dissection and jellyfish & plankton sessions • it motivated students: next year they will have full course of marine biology
Videoconferencing Play video clip: examples of 3 sessions
Videoconferencing What is it good for? • it brings resources (people, expertise, data) that otherwise would not be available • it enables activities that otherwise would not be possible: think about video quiz situation between 5 classrooms in different schools • connecting multiple groups: visual information reinforces the sense of belonging to larger community • it is great motivator (“Never in my life I could dream that I will meet Jaron Lanier and ask him questions!”)
Videoconferencing Special consideration: • firewall issues • more is not always better: sometimes text chat session may be ideal for what you want to achieve • it is not the same as face-to-face meeting! There is no full transparency of social interactions. • high dependency on network parameters (bandwidth, delay) • attention span: max 15 min of passive (listening) mode • expect and accept video/audio imperfections
Videoconferencing Strongly recommended: • make supporting script for video session • learn video etiquette • prepare back-up plan - what do you do if connection fails? • test, test, test… • lights, camera position, mike (avoid causing echo please!) • use projector i.e. life-size imagery to reinforce immersion • involve students in ALL phases, even testing
Videoconferencing What is the future? 3D videoconferencing? Play clip: National Tele-immersion Initiative
Graphical multi-user environments COVEN European project
Graphical multi-user environments Basic characteristics: • multiple remote users interact in the same spatial and temporal context • spatial context: avatars in virtual environments (both can be either 2D or 3D) • they enables navigation in virtual space but more importantly user interaction
Graphical multi-user environments MUVEES “River City” George Mason University, Harvard University
Graphical multi-user environments MUVEES - Multi-User Virtual Environment Experiential Simulator : “River City” Play clip: SERC Teleconference series
Graphical multi-user environments Project approach: • inquiry based: scavenger hunt type of activity to find clues and solve medical mystery in simulated 19th century city • group collaboration: development of group problem solving skills • game-like activity: active involvement and strategy building • contextualizes interdisplinary information in the domain
Wireless & mobile technologies MARS: Mobile Augmented Reality System Columbia University
Wireless & portable technologies Basic characteristics: • un-tethered / portable, light-weight, for personal use, with wireless data transfer
Wireless & portable technologies Example: augmented reality Mobile Journalist’s Workstation: Situated Documentaries Columbia University
Wireless & portable technologies Example: augmented reality Project approach: • combines multiple layers of visual information: graphics and text in a person’s field view of the real world (historical, statistical, structural data displayed on see-through display) • multilayered, non-linear information • contextualizes interdisciplinary information in the domain
Authoring tools & systems Basic characteristics: • user as consumer but most importantly producer of information and knowledge • user does not have to be technology expert: the tool provides expertise and makes production easier and quicker
Authoring tools & systems What is it good for? • work produced for larger and more “authentic” audience which motivates higher standards • producing knowledge based products requires students to demonstrate understanding and exposes misconceptions about and links to prior knowledge • test&try cycle is much quicker - liberating for non-expert users
Authoring tools & systems ThinkQuest Advanced Network & Services / Oracle Help Us Help Foundation
Authoring tools & systems Squeak Is An Idea Processor For Children Of All Ages! ... an instrument whose music is ideas Squeak Alan Kay & Viewpoint Research Institute, Inc.
Authoring tools & systems Project approach: TthinkQuest: • a program where teams of students use web authoring tools to produce educational web sites • collaboration, constructivism, multiple skills develop. Squeak: • idea processor, virtual laboratory for creating multimedia content and activities • supports constructivist approach, peer mentoring, personalized learning
Data-driven decision making tools Basic characteristics: • computer supported data collection and analysis to support more informed and effective decision making
Data-driven decision making tools SAS Education Performance Management (SAS) • comprehensive integration and management of data on students, teachers, finances and overall school system performance mCLASS: Reading (Wireless Generation) • teacher tool for observational data collection and assessment of early reading • addresses and builds on prior knowledge • enables differentiated instruction
Exercise • collaborative • project based • inquiry based • constructivist • interdisciplinary • personalized/differentiated instruction • inclusive • peer mentoring • fosters metacognition • addresses and builds on prior knowledge • contextualizes information in the domain • connects abstract knowledge to authentic uses • student, knowledge & assessment/feedback centered
Web pointers • COVEN: www.cs.ucl.ac.uk/research/vr/Coven/ • Imagining the Future: www.futureoflearning.org/projects/itf • MARS: Mobile Augmented Reality System: www1.cs.columbia.edu/graphics/projects/mars/mars.html • mCLASS: Reading : www.wirelessgeneration.com/web/readingProducts.html • MUVEES “River City”: www.gse.harvard.edu/~dedech/muvees/view.htm • SAS Education Performance Management: www.sas.com/govedu/education/edperfman.html • Seals on camera: www.futureoflearning.org/projects/SealsOnCameras • SERC Teleconference series: www.serc.org/whatsnew/info/future.htm • Session videoconf. software: www.wave3software.com/pc.html
Web pointers • Situated Documentaries, Columbia University: www1.cs.columbia.edu/graphics/projects/mars/mjwSd.html • Squeak: www.squeakland.org • ThinkQuest: www.thinkquest.org • ViDe cookbook: www. videnet.gatech.edu/cookbook/