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Zone Reach Run Packages

Zone Reach Run Packages. Jet Package. Hand off must be at full speed. Ball snapped when motion is at tackles outside leg. QB is responsible for the timing of the motion. QB rocker weight with motion. Multiple flanks. 18, 19 Reach - Over block Offensive Line Rules. Coaching Points:

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Zone Reach Run Packages

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  1. Zone Reach Run Packages

  2. Jet Package • Hand off must be at full speed. • Ball snapped when motion is at tackles outside leg. • QB is responsible for the timing of the motion. • QB rocker weight with motion. • Multiple flanks.

  3. 18, 19 Reach - Over blockOffensive Line Rules Coaching Points: #1 Back side - use zone cut on the back side. #2 Tackle and TE combination block use inside zone technique. #3 Get over block and lock on. Offensive Line Rules

  4. 18, 19 Reach Over block - Offensive Line RulesFront recognition and coaching points. Front side - Maintain leverage. Wider the alignment the deeper the drop step. Backside - Zone cut.

  5. 18, 19 Jet Snap the ball when the motion is at the outside leg of the Tackle. The Motion player must be at top speed when the ball is snapped.

  6. Perimeter Blocking Schemes Crack Stalk Break

  7. 28, 29 Crunch

  8. 28, 29 QB Crunch

  9. 18, 19 Cat - Speed Option

  10. 18, 19 Dog - Speed Option

  11. Run Throws Bubble Screens Quick Screens

  12. 18, 19 Reach - Over blockOffensive Line Rules Coaching Points: #1 Back side - use zone cut on the back side. #2 Tackle and TE combination block use inside zone technique. #3 Get over block and lock on. Offensive Line Rules

  13. 18, 19 Reach Over block - Offensive Line RulesFront recognition and coaching points. Front side - Maintain leverage. Wider the alignment the deeper the drop step. Backside - Zone cut.

  14. 70, 71 Bubble Screen.

  15. 12, 13 Barney If the “Away” backer has widened to a position where he can not be a run player execute the zone read. A If the “Away” backer has tightened to a position where he can be a run player execute the Bubble Screen A

  16. 70, 71 Force

  17. 70, 71 Quad

  18. Milford Football Pull Schemes and Traditional Gun Run Plays

  19. Pull Scheme Traditional Menu • Trap Scheme • 10, 11 QB Trap • Dart Scheme • 14, 15 Dart back • 14, 15 QB Dart • Counter Scheme • 54, 55 Read • 54, 55 QB

  20. Milford Football 10, 11 QB Trap

  21. Trap Scheme • 10, 11 QB Trap We want to direct the QB Trap at a three technique when ever it is possible.

  22. Offensive Play Call • Hunt the three technique. • Run the trap at the three technique tackle or “B” gap bubble. • “Railroad, Railroad. • Veer call verses 30 or 30 stack defense. • “2 C” Call verse a Double Eagle or “A” gap are covered. • 2C = Double gap block by the Center and play side guard.

  23. Execution of the Trap. Hunt the B gap defender and trap him.

  24. 10, 11 Trap Offensive Line Rules Coaching Points: #1 Play side guard must recognize if the defense has employed a nose. #2 If there is no nose guard, pull and trap the 5 technique. #3 If the there nose lead or down block based on call of the center. Offensive Line Rules

  25. 10, 11 Trap - Offensive Line Rules Front recognition and coaching points.

  26. Utilizing the false pull when trapping the three technique. Identify and trap the three technique. Trapper will work inside out. False pull traps the play side end.

  27. Utilizing the traditional trap when facing a 30 front. Guard and Tackle execute traditional trap with veer blocking on the front side. Recognition of 30 defense. Make veer call.

  28. 10, 11 QB QB Trap Assignment

  29. Milford Football The Dart Package 14, 15 Dart Back 14, 15 QB Dart

  30. Dart Scheme Plays • 14, 15 Dart • 14, 15 Dart Back • 14, 15 QB Dart We want to direct The Dart at a “B” Gap Bubble when ever it is possible.

  31. 14, 15 Dart Offensive Line Rules Coaching Points: #1 Stay on combination block as long as possible. The counter fake will slow down the backside backer. #2 Use “Pop” step on the play side. Pick up spark games. #3 Plays side tackle - Collect the tackle if crosses your face and gap block. Collect “B” gap blitz if he is at heals depth. #4 Backside tackle must eye the tail of the tackle. If you see it - Isolate the LB. If turns away prepare to trap. Teach the Dart Scheme - In Three Parts Front side Tackle Combo Block Area and Pull Offensive Line Rules

  32. 14, 15 Dart - Offensive Line RulesFront recognition and coaching points. Guard Use inside pop step technique on the front side verses all outside technique Tackle Use inside pop step technique on the front side verses an outside technique

  33. Execution of the dart scheme. Direct the play to the “B” gap Bubble Tight wrap pull. Keying the tackles tail for read. Post / Lead Double team to the backside backer. Pop step: Gap or Fan.

  34. Post: Responsible for creating horizontal movement Step One: Near foot 45 degree gap technique- pound the ground. Up and down. Deliver on second step. Post the chest Pin the elbow Stop penetration of the front side gap Lead: 18” Split. Step One: Opposite foot lead and pound the ground. Up and down. Contact on step two. Step Two: Utilize turn combo to the backside backer Eyes at pad level. Double Team

  35. 14, 15 Dart BackBackfield Assignment

  36. 14, 15 QB Dart Backfield Assignment

  37. 54, 55 Read- Offensive Line Rules Coaching Points: #1 Protect the penetration. #2 Get movement on the post / lead double team. #3 Back side guard must be on two different levels with the tackle slightly deeper than the guard.

  38. 54, 55 QB Counter - Backfield Assignment

  39. 54, 55 ReadBackfield Assignment Backfield Rules in Brief All Outside Receivers use inside stalk technique. TB – Take a flat timing step and see the snap of the ball and he is responsible for the timing of the mesh point. The TB attack the outside leg of the guard and Snug power walls with shoulders square. QB – Receive the snap, pop and drop setting the angle of the mesh at 45 degrees. Read the outside shoulder of the EMOLS and replace the outside shoulder of the dive key on the keep read.

  40. Misdirection Jet Packages Speed Sweep concepts with opposite blocking schemes

  41. Perimeter Blocking Schemes Crack Stalk Break

  42. Jet Package • Hand off must be at full speed. • Ball snapped when motion is at tackles outside leg. • QB is responsible for the timing of the motion. • QB rocker weight with motion. • Multiple flanks.

  43. Ace Left, Block 55, 18 Jet Snap the ball when the motion is at the outside leg of the Tackle. Use Crack Scheme # 1 Stalk #2 Backer to near high safety. #3 Arc Support The Motion player must be at top speed when the ball is snapped.

  44. Ace Left, Fake 18, 55 Q Snap the ball when the motion is at the outside leg of the Tackle. The Motion player must be at top speed when the ball is snapped.

  45. Ace Left, Block 15, 18 Jet Snap the ball when the motion is at the outside leg of the Tackle. Use Crack Scheme # 1 Stalk #2 Backer to near high safety. #3 Arc Support The Motion player must be at top speed when the ball is snapped.

  46. Ace Left, Fake 18 - 15 QB Dart Snap the ball when the motion is at the outside leg of the Tackle. Use Crack Scheme # 1 Stalk #2 Backer to near high safety. #3 Arc Support The Motion player must be at top speed when the ball is snapped.

  47. Spread Left, Fake 18 - 11 QB Trap Snap the ball when the motion is at the outside leg of the Tackle. The Motion player must be at top speed when the ball is snapped.

  48. Spread Left, Block 14, 18 Jet Snap the ball when the motion is at the outside leg of the Tackle. Use Crack Scheme # 1 Stalk #2 Backer to near high safety. #3 Arc Support The Motion player must be at top speed when the ball is snapped.

  49. Spread Left, Fake 18 - 14 QB Dart Snap the ball when the motion is at the outside leg of the Tackle. The Motion player must be at top speed when the ball is snapped.

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