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Multimedia. Week 20 Lighting. Last week. Animation Cameras Video Streaming Compression Production. This week. Realtime and photorealistic Rendering Lighting concepts Types of lighting Shadows. Realtime v. photorealistic. Compare lighting OpenGL - max 8
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Multimedia Week 20 Lighting
Last week • Animation • Cameras • Video • Streaming • Compression • Production Multimedia
This week • Realtime and photorealistic • Rendering • Lighting concepts • Types of lighting • Shadows Multimedia
Realtime v. photorealistic • Compare lighting • OpenGL - max 8 • Photorealistic – 10 per character • Convergence of realtime and photorealistic • Realtime is now used to plan real movies • Used extensively in games Multimedia
The CG production pipeline Traditional Story Editorial Art Internal or 3rd party Modelling Set design Layout Animation Shading Lighting Simulation Effects Commercial Rendering Film Multimedia
Rendering • The act of translating the information in the files that make up the shot into a single frame of film • Rendering "fills in" geometry with color, shadow, lighting effects, etc. • Pixar have created Renderman • 10 years ago it took 6 hours to render one frame • How many today? • Use render farms Multimedia
Concepts • Light has warmth (yellowish) or coolness (bluish) • Intensity • Angle if incidence • Radiosity • Light reflecting from an object • Attenuation • Light becomes weaker with distance 3ds max v7 Multimedia
Lighting basics • Three main sources of lighting in classic photography • Key • Fill • Backlight • Concepts apply to 3D programs, plus • Ambient light Multimedia
Getting it right 3ds max v7 Multimedia
Key light • Outdoors • The sun • Indoors • Major window • Main electric light • Flash on a camera • Spot light on a stage Multimedia
Fill and key lights • Fills in the dark shadows cast by the key light • Outdoors may be created artificially • Indoors from secondary lights • Distant window • Light fitting • Softens shadows 3ds max v7 Multimedia
Backlight • Situated behind the subject • Separates the foreground from the background • Can make the scene more three-dimensional Multimedia
Lighting strategies 3ds max v7 Multimedia
Planning lighting • Default lighting • Use this until you are happy with the scene, then add lights • Use as few as possible • Start with the key light • Maybe a spot • Add fill • Use omni or several spots • Finally add accent lighting 3ds max v7 Multimedia
Ambient light • Not a light source • Light from other sources bouncing of walls, the ceiling and other objects in the scene 3ds max v7 Multimedia
Types of lighting • Standard • Spotlights • Omnidirectional light • Directional light • Advanced • Photometric lights Multimedia
Spotlights • Casts a focused beam of light like a flashlight, a follow spot in a theatre, or a car headlight 3ds max v7 Multimedia
Omnidirectional light • Known as omni light • Like a bare light bulb • Casts rays in all directions from a single source 3ds max v7 Multimedia
Directional light • Also known as Distant lights • Cast parallel light rays • Primarily used to simulate sunlight Multimedia
Target lights • Concept like cameras • Target • Easier to aim • Simply position the target object at the centre of interest • Free 3ds max v7 Multimedia
Lighting direction Single light from side Single light straight on Both sides Reduced full fill 3ds max v7 Multimedia
Activity • Open up your model of a room, save with a new file namse • Add one or more spotlights to provide lighting and render the scene • Experiment with moving them around and rendering the effect • Add an omni light behind the scene • Alter the values to achieve a balanced rendering Multimedia
Standard light settings • Intensity • Angle of incidence • Attenuation • Reflected light and ambient light • Colour Multimedia
Attenuation • Natural reduction of light intensity 3ds max v7 Multimedia
Brightness and colour • Intensity sets the brightness of the scene • Range from 0 to 255 (white) • Colour – use the RGB sliders 3ds max v7 Multimedia
Activity • With your scene experiment with your light settings • Vary the light settings for: • Intensity • Angle of incidence • Attenuation • Reflected light and ambient light • Colour Multimedia
Use of shadows Default lighting Spot 3ds max v7 Spot plus low level back lighting Multimedia
Shadows • Photometric and standard lights both have the same options for generating shadows • Two types • Shadow mapped • Ray-traced Multimedia
Shadow mapped • Grayscaled texture map based on the lighting and mesh • Soft-edged • More natural • May be blocky • May be inaccurate • May be incorrectly positioned • Do not take transparency into account • Do not take on the colour cast of the object • May use a lot of RAM 3ds max v7 Multimedia
Ray traced shadows • Ray tracing techniques • Have a hard edge • Software can be used to soften • Very accurate and precise • Does not use a lot of RAM 3ds max v7 Multimedia
Hotspot and falloff • Hotspot • Angle of the inner portion of the beam • Falloff • Angle of the outer beam • Differences in angles make the effect softer 3ds max v7 Multimedia
Include and exclude • Some software allows you to set up lights that affect only certain objects • Use a pick list to select objects Multimedia
Colour and mood • Cool colours – blues and violets • Still and calm • Warm colours – yellows, red and orange • Fiery and energetic • Intense and active • Be careful, keep it subtle Multimedia
Activity • Create a flat surface with a sphere and a cone sitting on top • Add a spot light • Add a fill light • Alter the hotspot/fallout • Alter the type of shadow Multimedia
Photometric lights • Photometric lights enable you to more accurately define lights as they would be in the real world using ray tracing • Distribution, intensity, colour temperature can be set 3ds max v7 Multimedia
Global Illumination with Radiosity • Standard lights are simpler than natural lighting • Using photometric lights with a radiosity solution with your lights provides a better model of the real world • Radiosity is rendering technology that realistically simulates the way in which light interacts in an environment Multimedia
Preset photometric lights • Generic 60W Bulb • Generic 75W Bulb • Generic 100W Bulb • Generic Halogen Spotlight • Generic Recessed 75W Lamp (web) • Generic Recessed 75W Wallwash (web) • Generic Recessed 250W Wallwash (web) • Generic 4ft Pendant Fluorescent (web) • Generic 4ft Cove Fluorescent (web) • Generic Street 400W Lamp (web) • Generic Stadium 100W Lamp (web) Multimedia
Photometric lights • Target Point • Similar to a standard omni light, emits light from a geometric point • Spotlight • Focused beam • Web distribution • Distribution of light • Many lighting manufacturers provide web files that model their products 3ds max v7 Multimedia
Sunlight and Daylight • A system that follows the geographically correct angle and movement of the sun over the earth at a given location • You can choose • Location • Date and time • Compass orientation. 3ds max v7 Multimedia
Daylight • Daylight combines sunlight and skylight • The sunlight component can be either • IES Sun light • Illuminating Engineering Society • Values set automatically based on geographic location, time, and date • Or a standard light (a target direct light). • The sky component can be either an • IES Sky light • Or a Skylight. Multimedia
Self assessment • You have been asked to model a lecture theatre for Hope • Compare and contrast the lighting required for • A guest lecture without note taking • A lecture with note taking and discussion sessions Multimedia
For Next Week • Submit your Portfolio 2.2 • Work on the 3ds max tutorials • Directed reading chapter 6 and 10 • Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition Multimedia
References • Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3 • Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects , 3rd Edition, John Wiley & Sons Inc; ISBN: 0471430366 • Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711 • Screen shots taken from 3ds max 7 User Reference Multimedia