1 / 55

Design, Selection and U utilization of Media

Sultan Qaboos University. Design, Selection and U utilization of Media. By Alaa Sadik , Ph.D. Visiting Consultant Department of Instructional Technology College of Education asadik@squ.edu.om freewebs.com/alaasadik. PART ONE Media, Technology & Learning.

lok
Download Presentation

Design, Selection and U utilization of Media

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Sultan Qaboos University Design, Selection and Uutilization of Media By Alaa Sadik, Ph.D. Visiting Consultant Department of Instructional Technology College of Education asadik@squ.edu.om freewebs.com/alaasadik .

  2. PART ONEMedia, Technology & Learning

  3. Types of Instructional MediaText, image & audio

  4. Text (words, numbers, signs, symbols, equations, etc.) The HumanEar The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ……………………………… ………………………………

  5. Image (drawing, graph, photo, map, etc.) The HumanEar

  6. Audio (human voice, sound effects, etc.) The HumanEar The human ear consists of ...

  7. TheHumanEar Text, Image & Audio The human ear consists of three parts: The outer ear The middle ear The inner ear Listen

  8. The New Media Class Hierarchy • Temporal • Static - Computational - Directive (Waters, 1998)

  9. Temporal (animation) The HumanEar

  10. Temporal (video) Landing The pilot managed to land the airoplane safely

  11. Computational (graphs) Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of theprimary tones in 0.4 dB steps.

  12. Directive (sliders) Define Values Using Sliders

  13. Multimedia Transmission that combine different media of communication (text, graphics, audio, animation, video, etc.) End of this point

  14. 2. Message Design Communication Process - Sender - Message (to carry the content) - Medium (to carry the message) - Receiver - Domain

  15. Media & Experience Dale’s Cone of Experience

  16. Dale’s Cone of Experience • Upper levels: • provide more information, • compress information, • faster for those able to process it, • need more instructional support. • Lower levels: • involve the learner as a participant, • encourage active learning, • provide less information, • more stimuli and richer.

  17. Dale’s Cone of Experience

  18. 3. Media & Technology Attributes - Interactivity- Branching - Realism- Bandwidth

  19. Interaction Exchange of information, ideas, opinions between andamong learners and teachers. Usually occurring throughtechnology with the aim offacilitating learning.

  20. Types of Interaction - Learner-teacher - Learner-learner- Learner-content- Learner-machine

  21. Time of Interaction - Synchronous (time-dependent)- Asynchronous (time-independent)

  22. Traditional Media Two-way Media Technology-Mediated Interaction

  23. Sequencing design Indexed design Exploration design Branching

  24. 4. Selection Criteria of Media & Technology • Objectives are well-defined • Content is clear • Suitable for time and place • Suitable for learner’s ability • Interactive • Reusable • Cost-effective

  25. Selection Criteria

  26. 5. Level of Technology Use - Informational - Supplemental- Communal - Essential - Immersive

  27. PART TWOInstructional Design & Media

  28. Instructional Design The structure of an environment to provide learners with conditions that support learning. For whom is the programme being developed? What do you want the learners to learn? How is the subject content or skill best learned? How do you determine the extent to which the learning has been achieved?

  29. Instructional Design

  30. Instructional Design of Courseware

  31. Instructional Design (Dick and Carey, 1996)

  32. Instructional Design (Kemp, 1994)

  33. Instructional Design ASSURE Model • Analyze learners • State objectives • Select media and materials • Utilize media and materials • Require learner participation • Evaluate and revise

  34. ID & Learning Theories Behaviourism Learning is a sequence of stimuli and response actions in the learner. Cognitivism Focus on cognitive processes, such as retention and recall of prior learning. Constructivism Learning is an active process in which the learner builds knowledge and understanding from individual experiences.

  35. Constructivism Construction of knowledge depends on: • the interaction between the learner and others in the learning environment. • an active engagement in problem-solving situations.

  36. PART THREEUtilization of Media

  37. Examples of Digital Media & Technologies - Satellite broadcasting - Video-conferencing - CD-ROMs andDVDs - The Internet and the Web

  38. Internet and Web Technologies - Authoring tools - Support tools - Delivery and management systems (DMS)

  39. Authoring Tools - For general purposes FrontPage, MM Flash, etc. - For instructional purposes ToolBook Instructor, Authorware, etc.

  40. Authoring Tools Gneral FrontPage

  41. Authoring Tools Instructional ToolBook Instructor

  42. Authoring Tools Instructional ToolBook Instructor

  43. Support Tools - Word processors • Photo editors • Drawing tools - Audio/video editors - Web browsers

  44. Support Tools Photo editors PaintShop Pro Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.

  45. Support Tools Drawing tools SmartDraw Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.

  46. Support Tools Video editors Pinnacle Studio Contain many tools to edit and produce professional video clips.

  47. Support Tools Multimedia authoring Liquid Media Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.

More Related