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Good Partners Good C rew. Mike Infantino Burlington, CT. Good Partners, Good Crew, Good Game. O bjectives . Partners working together to officiate well. Game awareness and striving for consistency Communication and responding skills. The “experts” weigh in .
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Good Partners Good Crew Mike Infantino Burlington, CT
Good Partners, Good Crew, Good Game.
Objectives • Partners working together to officiate well. • Game awareness and striving for consistency • Communication and responding skills
The “experts” weigh in • From: Vermont, Boston, CT, Long Island, Syracuse, New Jersey, Philly, Baltimore, Florida, Virginia, Texas, Colorado, England.
http://www.youtube.com/watch?v=wm5OI24il2c&feature=share • Good hit? • http://www.youtube.com/watch?v=CAgaBdWs_QA&NR=1&feature=fvwp • Who’s primary coverage area?
http://www.youtube.com/watch?v=GpNC8juQM2Q&feature=related How much penalty time?
Good Crew: Communication Coverage Consistency
Pre-Game Mike Infantino The Pre-Game * establishes teamwork and focus *discussion, topics come from the Referee input from theUmpire and Field Judge * pre-game should start with managing the locker room * pregame does not need to dwell on mechanics and rules as much as: Teamwork Judgment Game Management Mike
Pre- game types: List- start to finish The index card Relevant for today Relaxed They all work and accomplish game readiness.
Pre-game topics 2013 season Pre-game routine Face-offs Stick checks Crease Coverage On Ball, Off Ball coverage (PCA) Restarts Today’s game Judgment Consistency Communication Game Management Stalling/Shot clock Managing Coaches Last quarter/close game
Good Partners: Teamwork • Partners have good on-ball, off-ball looks; partners are aware of each other’s PCA. • Live it during the game. • Use a field diagram.
Partners have FEEL • An intuitive understanding of the game. • Goes beyond the basic mechanics and rules.
FEEL: • *aware of the flow and pace of the game. • *are aware of the score, fouls, and best player. • *partners understands the type of game we are in.
Partners Communicate • * Crew comes together once or twice during the game to “get it right”. • Nothing better than seeing stripes talking and making a decision. • Other sports do it.
* Partners recognize the “rough spots” and get through it without making it “rougher”. • * Restarts are safe and in-sync with the ready go signal.
Catalogue calls • Mirror • A call at one end is a similar call at the other end… a good no call at one end is a no call at the other end…(or a bad no call is a 50/50 let go at the other end). It’s not what “I” call but what “we” call.
Responding skills are the same: • listen, acknowledge, ignore, • protect our partners, TCB. • Answer questions, ignore comments. • Don’t say dumb stuff. It comes back. • “can’t misquote silence”
Repertoire of phrases: • Having phases ready to go is like having tricks up your sleeve. • Consider some of these when you • have an excited coach:
“Coach, I hear you” • “we’ll watch for that ” • “He had a good look at that play” • “Didn’t see it that way, Coach” • “I will listen to you, but you need to get back . • “I hear you but we are moving on” • “not every play” • “enough” • Try these: • “Coach, I will get back to you” • “Coach, we missed it”
Game Management • Partners know and use the captains when needed. Use your card. • Partners know when to slow down when needed, especially in 4th quarter. “Our pace, not theirs” • Partners help each other • “Let me get the next one”
Partners communicate and adjust at time-outs and quarters. • Don’t rehash old stuff. Move forward. • Referee initiates positive comments and suggestions. • Don’t want to lose anyone.
From a mentor • “We cannot control everything, but can control some things”
*Arrive on time (early) • *discuss topics • *look good • *good introductions • *Good first impressions • *conduct a good face-off • *be in the right position
*Hustle • *Be a good R (lead) • *Be a good U/ FJ (listen) • Limit what you say. • *Respond to questions, not comments. • *“Let’s not be too good” • The rest is up to them. • Officiate the game they give us.
The Players: Patience- players are in the arena Communicate with them- they are better listeners than we think. Be preventative- “It’s not a foul, but that was close” “Big Boy lacrosse”mp
The Coaches: • * Trust factor comes. Be patient. Know your spot. • * Listen, say little. • Answer questions. • * Consider levels of management • *Use hierarchy of responses.
The Crew: • Keep it positive. Look forward, not backward. • Make adjustments at quarters, TO. One voice, mostly the R. • R needs to do well before the game too. Manage the locker room (or the parking lot).
True flags • Trust our no calls. • Get the whales, not the minnows • Tighten or find a flow. • Communication Coverage Consistency
Survival skills (from a mentor) Do the easy stuff well. Pre-game, first impression stuff. Don’t expect to do well early. Don’t expect to be perfect. “Survive and advance”
It’s like: “kicking alligators from a rope” “wearing your fireman’s uniform” Develop friendships. Find Mentors. There have been many good ones.
http://www.youtube.com/watch?v=AV3ucaAGtqM A fight: come together. http://www.youtube.com/watch?v=hq6QAYO-6Xk How much penalty time? Flagrant?
Comments on good partners from the experts around the country
Each game, one R says….. “we’re going to go out there and do a good job. The PLAYERS need it. The FANS need it. WE need it and the GAME DESERVES it “
What if we are not on the same page? What to do with a rogue official…..
Partners work to be the best team on the field, not the 3rd best team. Nothing better than being in-sync with your partner.
Keys to Good Officiating Mechanics Rules Game Management Common sense officiating. ____ ____ ____ ____ Rank order.
Best type of official ? • a. Someone who loves the game and • enjoys the skill of the players? OR • b. Someone who thinks like an official? • officiate another sport? • Gives you FEEL
Dive or Push? http://insidelacrosse.com/news/2011/03/21/rules-recap-mark-dixon-kyle-wharton-crease-call-ot-hopkins-syracuse