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Game Development Essentials An Introduction

Game Development Essentials An Introduction. Chapter 1. Historical Elements how did we get here?. Key Chapter Questions. ■ What are the significant milestones in the history of electronic game development?

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Game Development Essentials An Introduction

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  1. Game Development Essentials An Introduction

  2. Chapter 1 Historical Elements how did we get here?

  3. Key Chapter Questions ■ What are the significant milestones in the history of electronic game development? ■ Who are the pioneers in game development, and how did they contribute to the industry? ■ How did the game industry evolve from coin operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries? ■ What factors contributed to the video game slump of the early ’80s? ■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably?

  4. Before the Arcades Military Bases Educational Institutions

  5. Game Industry Origins • SEGA • Atari • Magnavox • Nintendo • Coleco • Activision

  6. The Arcade PhenomenonThe First Cabinets Computer Space Pong

  7. The Arcade PhenomenonEarly Arcade Hits Pac-Man Donkey Kong

  8. The Arcade PhenomenonArcade Screen Evolution Space Invaders Centipede Xevious

  9. The Birth of Console Games Colecovision Mattel Intellivision Atari VCS/2600

  10. The Video Game Slump • Temporary decline • Oversupply • Lack of innovation • Competitive pricing • Personal computer revolution • Console arcade games • Economics (coin-op)

  11. A New Golden Age Sony PlayStation Nintendo Entertainment System (NES) SEGA Master System (SMS)

  12. Senate Hearings & Video Game Violence

  13. The Personal Computer Revolution IBM (International Business Machine) was not made for gaming Commodore 64 competed successfully with Apple Apple II was made with the player in mind

  14. Multiplayer Meets the Online Elite • PLATO • MUDs • CompuServe • QuantumLink (AOL) • GEnie • LAN-based games • Online games

  15. ConvergenceIndustry Segments Come Together Sony PS2 Microsoft Xbox Nintendo GameCube Example of convergence: The “Big 3” console makers have either linked their systems to the online world or have made them multipurpose entertainment machines (rather than single-purpose game machines).

  16. Summary • Before the arcades • Game industry origins • Arcade phenomenon • Birth of console games • Video game slump • New golden age • Senate hearings & • video game violence • Personal computer revolution • Multiplayer meets the online elite • Convergence: Industry segments • come together

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