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?. Education Technology. School of Tomorrow: Visions Henrik Hansson Stockholm University Sweden. Visions. Students (and workers) paradise Inter... New Concepts – New Paradigms The Digital Generation Student perspective The Arena school The Virtual school
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? Education Technology
School of Tomorrow: Visions Henrik HanssonStockholm UniversitySweden
Visions • Students (and workers) paradise • Inter... • New Concepts – New Paradigms • The Digital Generation • Student perspective • The Arena school • The Virtual school • The Technology Enhanced Classroom • Ubiquitous technology – Life is learning • Teacher perspective • Hopes and fears • Teachers role • Scenarios • L-evolution • The Future • Questions
The school of tomorrow?Student perspective • No school at all • Fridays off • Start at 10.00 am
# 1. Motivation! Inner drives: Meaningful Relevant Challenging Stimulating Fascinating
Inter... • Interconnectivity • Interactivity • Internet • International • Interdependence • Interdisciplinary
The Digital Generation • Orientation towards problemsolving • Immediate reward • Importance of fantasy • A positive view of technology Digital Immigrants
1. School as Arena: A building providing all you need • A Great Arena • Sport facilities • Cinema • Lab – all types of equipment • Restaurants – top food • Social spaces • Open 24/7 • People: Friends, teachers... • Quality building – technically and esthetically
2. School at home: E-school • Virtual presence of teacher and pupils on screen at home • No commuting to school. • The extended classroom: e-Face to e-Face. • Physical and social meetings with friends after school. Sport activities and leisure locally.
3. Technology enhanced classroom • School equipped with technology: • Internet • Computers • Projectors
4. Ubiquitous technology • Information and communication available everywhere and at all times • ”Hidden technology” • Life long learning • Life is learning • Network learning • Communities • Informal learning
With and without ”air” • Technology = ”air”, everywhere and neccesary. • ”Digital disability” • New view of human capacity: • Not what you can achieve alone • What you can achieve with technology: internet, contacts and software. • Cheating or competence?
Hopes: Active Creators Entertainment: learning Focused Homo Sapiens Individual needs Humanistic Fears: Lazy Consumers Entertainment: stupidity Unable to focus Homo Zapiens Mass approach Commercial Teacher perspective
Create with multimedia – Local content Freinet or Disney? Ready made multimedia - Content for all
Glocal Global + Local Content
Socrates or Taylor? • Dialogue • Speech • Open • Question- • based • Holistic • Pieces • Pre-fab • Economy
Management of learning • Learning to learn • To organise and re-organise information • To organise and support learning • To navigate in the ocean of information • Structure • Supervision • Guidance • Create challenging learning task • To assesss knowledge – Validate/Control
Human epochs – new demandsL-evolution • Hunter and gatherer society • Agriculture based society • Industrial society • The new hunter and gatherer society
Hunter and gatherer society 3 million years – 5000 years ago
Farming society 5000 – 200 years ago
Industry based society 200 – 40 years ago
The NEW hunter and gatherer society • Hunt and gather INFORMATION • Small scale teams • Media literate • Investigating • Field studies: • In real reality • Mobile • First hand • Independent • Critical • ”Base camp” – school, work • Providing high tech information processing equipment • Social arena • Knowledge students (workers) able to process information: • Fast • Accurate • Innovative • The Arena school • The Virtual school • The Technology Enhanced Classroom • Ubiquitous technology – Life is learning
The Future: Two perspectives 1. Waiting for the future – Determinism 2. Creating the future – ”Our” power to influence and choose
Finally: School of tomorrow.... = People and society of tomorrow
Q U E S T I O N S ?
The Future? • What skills and knowledge will be neccessary in the future? • What will society look like? • Will all countries and schools develop in the same direction? • Cultural – national differences?
Brainstormers • Idea generators • Creativity tools • Fantasy • Entrepreneurship • Brainstorming • Visions • New solutions – new problems • Public – private (Art – business)
Independent learning • Critical thinking • Freedom • Student mobility • Pace, place flexibility • Student power • Quality • Influence • Democracy
Cultural understanding • European cultures • Europe as culture • Europe and the international community • E-citizen Europe • Legal rights, access e t c
Language and learning • Learn European languages • Learn visual language • Learn cyber language
Experiments and Labs • Virtual simulations • Interactions • Expensive equipment • Exclusive equipment