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Explore the complexities of user interface design in the global context, from language localization to cultural biases and the challenges of international user experiences. Discover case studies, examples, and strategies for creating inclusive and effective UI designs for diverse audiences worldwide.
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Global UI Design for the Web: War (and Peace) Stories ofDomination and Democracy Aaron Marcus, PresidentAaron Marcus and Associates, Inc. Emeryville, CA, Tel: 510-601-0994, Ext 19Email: Aaron Marcus <Aaron@AMandA.com>New York City, NY, Tel: 212-220-8735 Email: Edward Guttman <Ed@AMandA.com>Web: http://www.AMandA.com
AM+A and UI Design • 15 Years old, 200 GUIs, four books • Clients in Canada, England, Finland, Israel, Japan, Jordan, Singapore • Experienced with productivity tools,multimedia, and online serviceson most platforms and GUIs forcorporate, government, education,and consumer products and services
UI Design in Online Servicesand the Web • Rapid international growth: 1995-98 • Rapidly developing technology and key players • Non-standard user interfaces
The Challenge: User Interface Design for International Users • Analyzing users, thinking globally,acting locally • Designing user-interface designcomponents appropriately to users, technology, and content • Evaluating usability • Seeking universality, respecting diversity
Typical Localization Concerns: 1/2 • Language, spelling, grammar, style:House vs. Haus vs. maisonCenter vs. centreJanuary 14, 1976 vs. 14 January 19761:00 pm vs. 13:00 • Punctuation, measuring units:" " vs ' ', << >>, < >$ vs. £, ¥ , DMFeet vs meters
Typical Localization Concerns: 2/2 • Character sets; directions:Left to right, right to left, top to bottom • Signs and colorsFew universals: Pictograms, traffic lights • Time and space:Calendar and holidaysWeekendDensity of information
Additional Issues: An Examplefrom the Internet E-mail Culture • US/EuropeanJapanese:-) Reg. smile (´`_´`) Reg. smile:-( Sad (´`´`;) Cold sweat:-)) Very Happy (´`o´`) HappySource: New York Times, 12 August 1996
Examples of Past Challengesof Globalization • Latin American Chevy Nova • French Disneyland • Japanese tonic: Pure Sweat
Components of Globalizationfor User Interfaces: 1/2 • Metaphors: Fundamental images, terms, and concepts • Mental Model: Organization of data, functions, tasks, roles, people, and groups • Navigation: Movement in mental model via menus, dialogue, controls
Components of Globalizationfor User Interfaces: 2/2 • Look: Appearance characteristics (sight, sound) • Feel: Interaction techniques • Knowledge Visualization: Specializedcharts, maps, diagrams
Some Examples from the Battlefield • Culture bias is pandemic for all UI design components • Culture biases may be helpful, harmful, or neutral • Globalization vs. localization not a new issue, but now more dramatic
Old World Example: VisualizingGlobal Energy Interdependence • AM, with international team, designed audio-visual content and form for international audience at East-West Center, Honololu • International issues: little/no text, icons,layout language-independent, use ofcharts/maps/diagrams, usability • 6 months to develop 100 "screens"
Old World Example: Motorola's ADVANCE In-Car Navigation System • AM+A designed look/feel and consulted on mental model/navigation of a consumer product for trip planning, vehicle navigation, and map viewing • Route guidance appears as maps, arrows, or text for different cognitive preferences • International issues: differences cross-culturally were unexamined
Old World Example: Prodigy • AM+A designed variations of metaphorsand prototypes for revised layout,color, typography, and graphics, then recommended conventions for Prodigy's new Windows user interface • International issues: imagerymay fit/not fit local culture
Old World Example:Cultural Diversity in GUIs • Apple took 1-2 years to designIndian Newton UIs in 1995-96(Grisedale, SIGCHI-97 Proceedings) • Untested AM+A prototype of 1993:African-American's GUI • Untested AM+A prototype of 1993:Women's GUI
Early New World Example: Nynex Yellow Pages • Confusion of mental model • Implications for international users
Early New World Example:HotWired • Obscure icons and terminology • International issues: metaphors, mental models, navigation, as well as look and feel
Oracle World-Wide Education • AM+A prepared prototype UI designguidelines for Web-based training • International issues: differentlearning strategies not examined
New World Paradigm: Planet SABRE Online Service • AM+A designed variable UI components of metaphors, data visualization for travel agents' reservation system • International issues: variable text, icons, navigation, but not metaphors, mentalmodels? • Transference to Web: Travelocity
New World Example:Arabia.On.Line Website • International users • Arabic culture • International issues: direction, color
New World Example:Yahoo! Mental Model Variants • Organization of primary concepts variesamong nation/cultures • Variations mandatory, not nice-to-have for economic viability
New World Example:California Virtual University • What constitutes brand identity? Value? • What representation for Hispanic, Asian,and other minority cultures? • Solving anti-technology social contextin user community may impactappearance, navigation, e.g., use of representational icons, constant global navigation
The Future: Megadoses of Data for World-Wide, Wired Tribes • Micro-audiences of differentiated, individualized users world-wide • Information merged with transactions, advertising, and entertainment • Megadoses of functions and data, tools and symbols • Changing metaphor marketplace
Challenges for Globalizationof Web User-Interface Design, 1/2 • Many UIs need international variations for any or all components of metaphors, mental models, navigation, appearance, interaction: which components? at what scale? under whatconditions? • Developing a second alternative may takealmost as much time as the first: what is the ratio for the second? the third?
Challenges for Globalizationof Web User-Interface Design, 2/2 • Tools do not facilitate development: what is needed? clip-content? templates? guidelines? • Projects often have no budgets for usability analysis, alternative designs, or evaluations because of lack of business case proof to drive priority higher: how can business be convinced?