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Mobile language learning in Japan. Experiences integrating mobile learning in language classrooms around the globe EFL-IS InterSection @ TESOL 2014 Paul Daniels Kochi University of Technology. Mobile learning trends in Japan. mobile labs game-based activities
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Mobile language learningin Japan Experiences integrating mobile learning in language classrooms around the globe EFL-IS InterSection @ TESOL 2014 Paul Daniels Kochi University of Technology
Mobile learning trends in Japan • mobile labs • game-based activities • self-study & self-paced learning • mobile content management
Why mobile labs? • Access • Flexibility • Standardized platform • Localize apps & content • Ease of maintenance
Packaging tools • Learning content • Websites • Apps • Media capture
Capturing language Image, audio & video capture • SlideShow • VideoBoard • VoiceShadow • PoodLL
Presentations &group discussion • Oral practice • Feedback • Assessment • Portfolios
Beyond the classroom walls • Online assistants • Increased speaking opportunities
Game-based learning MCM Group Quiz Futaba classroom games QuisrPro MCM Ordering
Course management systems • Mobile themes • Activity & content support • Content development • Apps & CMS
Mobile Course Manager (MCM) • MCM apps • Flashcard • Multiple choice • Reading & listening • Cloze • Drag & drop matching • Ordering game • Group quiz
MCM Vocabulary Insert text, image & audio • Flashcards • Quiz
MCM Reading & Listening Insert text, image & audio Slideshow style
MCM Multiple Choice Insert text, image & audio Choices
MCM Drag & Drop Drag & drop objects to match Text / audio
MCM Cloze Enter text Text, image & audio
MCM Ordering Select words in correct order as they drop Text / audio prompt
MCM Group Quiz Player 3 Player 2 Player 1
MCM Admin Console Web-based admin Template-based content development
Web apps Native apps • Access to audio, image, & video capture • Develop apps using HTML, CSS & JavaScript Titanium Apache Cordova