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[R]ather than relying on conventional hand-based VR interface methods such as joystick, wand, trackball, or glove - which tend to support a disembodied, distanced and controlling stance toward the world - we developed an interface that is body-centered, relying on the intuitive, instinctual, visceral processes of breathing and balance. Through breath, the immersant is able to rise and fall in space with ease and precision. By subtly altering the body’s centre of balance, the immersant is able to change direction. This reliance of breath and balance is intended to re-affirm the role of the living physical body in immersive virtual space, as subjective experiential ground. Char Davies, Osmose and Ephémère, Immersence Inc., 1998.