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Kyle Danielson Experiential Learning Design Project EDLT 536 – Learning Sciences & Instructional Design Dr. Kozloski. DIGITAL STORYTELLING: The Art of Learning How to Make History Come to Life!. Purpose.
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Kyle Danielson Experiential Learning Design Project EDLT 536 – Learning Sciences & Instructional Design Dr. Kozloski DIGITAL STORYTELLING:The Art of Learning How to Make History Come to Life!
Purpose • The purpose of my learning experience is to have students choose a historical event or figure that they want to learn more about and then use Digital Storytelling to present both an informative story as well as a visually appealing project. • The visual nature of the project will help the students remember the content better.
Learning Environment • This project can apply to any age students, but I have geared this toward a high school freshman history class. • Students will work independently on the topic of their choice. • In the beginning stages, they will be allowed to brainstorm together to get their project moving.
Learning Models • Two Key Learning Models • Scaffolding • Students will first be shown an example of digital storytelling. • They will then be provided with “prompts and hints that help learners to figure it out on their own (Sawyer, 2006).” • Deep Learning • Students will mix their current knowledge with new knowledge to create a more thorough project . • Project requires students to reflect on their projects and the others completed by their classmates.
Learning Goals • The project will provide a deeper understanding of the subjects because they are more personal to the students. • Become familiar with new technologies to be able to take with them to later classes and teach other students. • The students will feel more independent after the project because they will have completed it on their own. • Students will be able to better recall information from the completed projects.
Key Learning Technologies • Microsoft PowerPoint • Students will create their project in PowerPoint. • Each slide with contain 1-4 pictures relating to their story. • Camtasia Studio (http://www.techsmith.com/camtasia.asp) • Student will use Camtasia Studio to bring their PowerPoint's to life. • They will record their script to flow with the slides to keep the audience interested.
Evaluation (cont.) Rubric created by http://rubistar.4teachers.org/index.php
References • Sawyer, R.K. (2006).(Ed.). The Cambridge Handbook of The Learning Sciences. New York: Cambridge University Press. • Rubric created by http://rubistar.4teachers.org/index.php