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“Navigate the Now, Design the Future” Best use of science simulations in the classroom

“Navigate the Now, Design the Future” Best use of science simulations in the classroom. Chris Slough Colegio Franklin D Roosevelt. Today’s Agenda, Part I:. Background: What is a simulation? What purpose do/should they serve? What does the research say?. Today’s Agenda, Part II:.

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“Navigate the Now, Design the Future” Best use of science simulations in the classroom

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  1. “Navigate the Now, Design the Future”Best use of science simulations in the classroom Chris Slough Colegio Franklin D Roosevelt

  2. Today’s Agenda, Part I: Background: • What is a simulation? • What purpose do/should they serve? • What does the research say?

  3. Today’s Agenda, Part II: Introduction of specific simulations: • Algodoo • PHET • Concord Consortium • Windward • Exploring the Nardoo

  4. Today’s Agenda, Part III: Examples of constructivist learning opportunities: • Grades 7 to 8: Concord: Visualizing Motion • Grades 6 to 10: Algodoo: Rube Goldberg project • Grades 7 to 8: PHET: Mutant Bunnies and Hungry Wolves • Grades 11 to 12: PHET: Modeling the Photoelectric Effect, Coefficient of Kinetic Friction, Circuit Design

  5. Which simulations do you already use? Computer-based or otherwise?

  6. What is a simulation?

  7. * * * It is a representation of a system, that evolves over time in accordance to initial conditions, which the experimenter can manipulate. * * *

  8. Why use a simulation?

  9. How much research has been conducted? What has it shown?

  10. What produces the best results?

  11. How simulations should NOT be used:

  12. Constructive vs. Instructive The goal is become a facilitator during the use of the simulation as opposed to being an instructor. Students must have opportunities to create hypotheses and/or models, then testtheir validity and evaluatethe outcome. It sounds very similar to creating a good lab…

  13. Best Lab Scenario?

  14. Give them a pile of stuff, and say “Go!”

  15. CONGRATULATIONS! You have made it through Part I. Now it gets fun. No, really.

  16. Some very good simulations…

  17. Examples: • Visualizing Motion • Marble Movers • Mutant Bunnies and Hungry Wolves • Modeling the Photoelectric Effect • Determining μk • Circuit Design These will be blocked together…

  18. URL’s for simulations discussed: • Windward: Outsmart the Weather in a Race around the World.: www.ciconline.org/windward • Concord Consortium: www.concord.org/ • Algodoo: www.algodoo.com/ • PHET: phet.colorado.edu/ • Exploring the Nardoo:www.impty.com/nardoo.htm

  19. ADDITIONAL SIMULATIONS OF INTEREST: • Virtual Bouyancy http://www.seed.slb.com/en/scictr/lab/buoy_exp/buoyancy.html • Roller Coaster http://www.learner.org/exhibits/parkphysics/coaster/ • Commercial Fishing http://www.seed.slb.com/en/scictr/watch/climate_change/anim/toc/index.htm • Virtual Microscope http://www.udel.edu/Biology/ketcham/microscope/scope.html

  20. 1. Journal of Applied Educational Technology, Volume 3, Number 1, 2006 “Simulations: Bringing the benefits of situated learning to the traditional classroom” Les M. Lunce, Department of Technology & Cognition, College of Education University of North Texas 2. ScienceDaily, Oct. 2011. "Computer simulations can be as effective as direct observation at teaching students“ Ohio State University, no author listed 3. Phys. Rev. ST Physics Ed. Research 6, 2010 “Factors promoting engaged exploration with computer Simulations” Noah S. Podolefsky*, Katherine K. Perkins, and Wendy K. Adams Department of Physics, University of Colorado at Boulder, Boulder, Colorado

  21. 4. Technology in the secondary science classroom, 2008 “Using computer simulations to enhance science teaching and learning.” In R.L.Bell, J. Gess-Newsome, & J. Luft (Eds.), Bell, R.L., & Smetana, L. Arlington, VA: NSTA Press.

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