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Internet Entertainment. Mark A Gregory Senior Lecturer, RMIT University Department of Communication & Electronic Engineering. Definition.
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Internet Entertainment Mark A Gregory Senior Lecturer, RMIT University Department of Communication & Electronic Engineering
Definition • The application of programs & systems on the Internet to provide a means for Internet users to participate in an activity that is both entertaining & structured. Internet Entertainment
Motivation • Examples • The Microsoft Game Zone™ via its “Premium Games” earns US$25 million p.a. by just charging US$2 per hour. • Disney.com via its “Games” section. PLEASURE for CONSUMERS REVENUE for SERVICE PROVIDERS Internet Entertainment
Forms of Internet Entertainment Internet Entertainment
Demand for Skilled Graduates • Skill Areas: • Web programming (HTML,ASP, ISAPI) • Scripting languages (JScript, VBScript) • C++, Java • ActiveX controls, COM components, using CORBA • Microsoft Windows NT services, SQL, etc. Internet Entertainment
Conclusion • Internet Entertainment is a commercially viable venture. • There are still many technical issues & challenges giving rise to new opportunities. • Inevitably, the social & ethical issues have to be examined too. Internet Entertainment