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Age of Empires The Age of Kings. By: Dinh Le 02-17-2005 EEL6938. Overview. Introduction Scenario Random Map Death Match Demo References. Introduction. RTS (developed from turn based) Civilizations and Attributes Units Strengths and Weaknesses Branching Technology
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Age of EmpiresThe Age of Kings By: Dinh Le 02-17-2005 EEL6938
Overview • Introduction • Scenario • Random Map • Death Match • Demo • References
Introduction • RTS (developed from turn based) • Civilizations and Attributes • Units Strengths and Weaknesses • Branching Technology • Resources (food, wood, stone, gold) • Human vs. Computer
Civilizations and Attributes • 13 Different Civilizations • 200 population limit • Buildings and Constructions • Each has unique technology bonuses • Each has unique unit bonuses • Workers (villagers: Build, Repair, Gather) • Militia (infantry, archers, cavalry, siege etc.) Back
Units Strength and Weaknesses • Rock - Paper - Scissor • Infantry (swordsmen, pikemen) • Archer (foot archer, cavalry archer) • Cavalry (scout, knight) • Siege Weapon (ballista, catapult, trebuchet) • Ships (fishing ships, battle ships) Back
Technology Tree • 4 age advances • Dark Age • Feudal Age • Castle Age • Imperial Age Back
Scenario • Capaigns • Storyline • Objective • Search and Destroy • Defense
Random Map • Requires resource management • Evaluating priorities • Making tactical decisions • Defense from preemptive attacks • Counter units (rock-paper-scissor)
Death Match • Army Control • Gathering point • Moving according to waypoints • Formation • Patrol • Guard • Follow • Multiple aggression level • Multiplayer Cooperation • Trading
References • www.aok.heavengames.com • www.ensemblestudios.com • www.gamespot.com • www.microsoft.com • http://db.gamefaqs.com