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2014 Robot Scenario Introduction. Goals. Understand the tasks and features of the robot course Answer any questions in order to facilitate productive brainstorming. General Rules. Order of the completion of tasks does not matter except for the CHARGER (must be last)
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2014 Robot Scenario Introduction Robot Scenario
Goals • Understand the tasks and features of the robot course • Answer any questions in order to facilitate productive brainstorming Robot Scenario
General Rules • Order of the completion of tasks does not matter except for the CHARGER (must be last) • You may not disturb competitor’s objects • Your objects may not go into the competitors area (dictated by the yellow lines) • All instructor rulings are final and may be made in the spirit of the competition Robot Scenario
Scoring • Task points • Required tasks • Counts for grade • Object points • Bonus tasks • Used for winning/seeding Robot Scenario
The SWEET SENSOR Robot Scenario
The FACTORY Robot Scenario
The SHOP Robot Scenario
The RAMP • Only access point from the FACTORY to the SHOP Robot Scenario
WONKA • RF transmission • Have to mount IR beacon on DROID • Tells your DROID: • Number of times to press the OVEN BUTTON • Sends kill signal after 2 minutes or on CHARGER activation Robot Scenario
The CHARGE ZONE • DROID begins on the CHARGE ZONE • The run begins when the red start light is illuminated • Each DROID will start with the SCOOP Robot Scenario
The SCOOP • Start with the SCOOP • Must be within the 9”x9” footprint of the DROID when you start • Cannot modify SCOOP in any way Robot Scenario
The OVEN & OVEN BUTTON • The OVEN has the OVEN BUTTON on the front of it • Have to press it at least once • WONKA tells you how many times to press it • Object points (2, 3, or 4) Robot Scenario
The CANDY MAKER & SWITCH • Flip the SWITCH on the CANDY MAKER to release the CANDY into the CHUTE • Will always have to flip from right to left Robot Scenario
The CHUTE • CANDY falls through the CHUTE into the DRUM in the SHOP Robot Scenario
The PIN • Touch the PIN • Remove the PIN completely, which allows the CANDY to fall into the DRUM Robot Scenario
The SKID • Convey the SKID to the CHILLER • Get some points for delivering it to the SHOP • Cannot break the plane of the bottom of the RAMP Robot Scenario
The CHILLER • More points for putting the SKID completely within CHILLER • No part of the SKID can break the plane of the front of the CHILLER Robot Scenario
The COUNTER Left Right • Either COUNTER counts for full points • Correct COUNTER for object points Robot Scenario
The LIGHT • Tells which COUNTER to put the SCOOP in • Designated as if you were standing in the SHOP: • Red = Right • Blue = Left Robot Scenario
The CHARGER • Press the CHARGER to stop the run Robot Scenario
Objects Penalties • Penalties for: • Disturbing competitor’s objects • Own objects crossing into another DROID’s course (at the end of the run or touched by your competitor) Robot Scenario
PLAY NICE! • If you damage the course, your team will pay to fix it out of your team budget. Robot Scenario
THE END!! • Have fun and good luck!!! Robot Scenario