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Creating An E ffective G ame P lan I n The 50 Defense

COLERAIN FOOTBALL RUN FAST! HIT HARD!. Creating An E ffective G ame P lan I n The 50 Defense. Head Coach – Tom Bolden Defensive Coordinator – Shawn Cutright Secondary Coach – Phill Joseph. About Us. Division I High School (Approx. 1100 Boys) in Cincinnati

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Creating An E ffective G ame P lan I n The 50 Defense

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  1. COLERAIN FOOTBALL RUN FAST! HIT HARD! Creating An Effective Game Plan In The 50 Defense Head Coach – Tom Bolden Defensive Coordinator – Shawn Cutright Secondary Coach – Phill Joseph

  2. About Us • Division I High School (Approx. 1100 Boys) in Cincinnati • 11 Consecutive Greater Miami Conference Titles • Playoff Qualifier 10 of the past 11 seasons • Multiple Division I College Players • 2004 Ohio State Champions • 127 – 14 with 35 All-Ohio players since 2000

  3. About Our Defense Defensive Averages Since 2005: • 80 Rush Yds. Per Game • 99 Pass Yds. • 10 Pts. • 3 Ohio Defensive Player’s of the Year Since 2000

  4. Why Run The 50? • Lack of size on the line • Advantageous to our players… speed • Difficult to get a pre-snap read • Easy to adjust to power and spread • Flexibility to change players • Ability to run multiple coverages • Keeps offense off balance with ability to angle

  5. Colerain Defensive Philosophy • Use formation recognition & game situation to make defensive adjustments/alignments • Be flexible enough to react to what the offense is doing, even if that means changing our call • ILB’s & Safeties are leaders on the field & must completely understand the game plan each week • Allow them to get us into good situations through checks • Take advantage of team speed • Run all defensive calls from the same look

  6. Defensive Goals @ Colerain • Win • Hold Opponent under 10 points • Hold under 100 yds. rushing • Hold under 125 yds. Passing • No plays over 25 yds. • Force 3 Turnovers • Score/Setup a Score • Win all sudden changes • Prevent Back-to-back 1st downs after we score • No penalties to extend drives • Hold Opponent to under 33% on 3rd down • 5 Sacks/TFL

  7. Creating The Game Plan: What We Want to Know • What do they want to do & when do they do it? • What are they best at/What do we have to stop? • What can we do best against them? • Personnel – Who’s the guy? • Best Player • QB Ability • Worst OL/Do they flip O-Line • Do they have packages?

  8. Phases of Creating an Effective Game Plan • Film Breakdown (Coaches) • Game Plan Creation/Scouting Report • Film Study (Players) • Practice • Putting it all together & Making adjustments in-game

  9. Phase 1:Film Breakdown • Meet & get it done in 1 day. • Defensive staff meets & begins film breakdown @ 7am Saturday, typically finished before 2pm • Breakdown 3 films* • Last 3 opponents or 3 opponents who run the 50 defense • Make sure that every coach has responsibilities & let them create a system to meet them

  10. Film Breakdown Responsibilities • Coach 1: Inputs Formation, Play, Play Type, Play Direction, Field/Bench • Coach 2: Inputs Location, Down & Distance, Result • Coach 3: Draws all run plays • Coach 4: Draws all pass plays/create passing chart • Coach 5: Watch/note personnel, begin to draw scout cards

  11. Film Breakdown Continued • After 3 Films are finished: • Create personnel sheet for scouting report • Determine basic tendencies (run/pass, field/bench) • Draw enough cards for Monday practice • Create a Run & Pass Summary page • Draw each formation & label plays from them • Discuss initial thoughts & Go home! • Coaches may need to finish drawing cards, generate tendency reports, watch additional film

  12. Phase 2: Creating the Game Plan • Sunday is spent creating the game plan & scouting report. By Sunday night this is finished • Assistants finish scout cards, begin writing scripts, create film playlists, etc. • Coordinator reviews all information, contacts coaches, reviews film, etc. to formulate plan • If you play angle defense, tendencies are critical to your game plan

  13. Tendency Reports We want to know as much as we can about what the opponent will do in almost all situations. Tendency reports will determine our automatic checks, the direction we want to angle, where to bring pressures, what coverage's to play when, etc. We start by looking at the following: Run/Pass Hash/Direction Each formation Tight End Motion/Type of Motion Backfield Alignment Down & Distance Combinations of any of these Anything else we may see that week

  14. Scouting Report FormatHanded out @ 7am Monday morning • Title Page – Paragraph summary of opponent • Personnel Page • Keys to Victory by position (3-4 each) • Tendency Nutshell • Down & Distance Tendencies • Checks & Game Plan Page (What we will call & won’t) • Run Summary Page • Pass Summary Page • Passing Chart • Formation Drawings with plays

  15. Phase 3: Film Study • Your players can never watch enough film!! • Short 15 – 20 min. sessions if possible • Teach formation recognition during film • Our online system is extremely helpful • Playlists are created and sent to players via text & email each week. • Players can now see what is important for them quickly & easily

  16. Film for Players • Players will watch opponent film Tues./Weds./Thurs./Fri. from 7 – 7:25 am • We typically watch the film from previous seasons game on Friday morning • Players are expected to watch film from the playlists created online • Players are quizzed during film sessions about information from scouting report

  17. Phase 4:Practice • Monday – Learning Day • Use walk-thruperiods, be patient, adjust if need be • Tuesday – Chaos • Up-tempo, lot’s of mental mistakes, focus on effort • Wednesday – Get it Right! • Should be few mental mistakes, correct anything that goes wrong • Thursday – Perfect Practice! • As game-like as possible, no mistakes

  18. Practice Continued • As much about coaches learning & adjusting as it is for the kids (debrief after each day) • Film practice! We watch practice film with players everyday • Utilize opportunities for 1’s on 1’s • We try to see every situation in practice, almost 100 plays a day • The key to this is having scout cards & scripts done right

  19. Creating Scout Cards & Practice Scripts Scripts Scout Cards We draw EVERY PLAY! Typically from 3 films this means we have over 250 plays, we use about 90 a day Cards are numbered, drawn, color-coded, and have hash and field position labeled • Have the same coaches responsible for creating them • Make sure you see a variety of plays • Put players in good & bad positions • Pay attention to details like down/distance, hash

  20. Monday PracticeFull Pads/Full Contact • 10 – 15 minute Walk – Thru • Done every Monday!! Take as long as you need! • Individual • Walk – thru again by position, discuss keys for the week, fundamental drills • Interior & Perimeter Periods – 32 Plays Each • 8 plays of 1’s on 1’s during interior • Group your plays by formation to help players learn checks • Put them in good situations a lot • Team Period – 33 Plays • 8 plays of 1’s on 1’s • Arranged by hash & down/distance • Group plays together by formations

  21. TuesdayFull Pads/Full Contact • Tuesday is mistake day! High-paced practice, energetic/enthusiastic coaching. • Individual • Work on opponent specifics (DB’s = Route Combos, DL/LB = Key Drill) • Interior (32 Plays, Including 8 1’s on 1’s & 5 Goal Line) • Perimeter (32 Plays) • Team (33 Plays including 8 of 1’s on 1’s) • Players will make multiple mental mistakes, coach the physical!! • Put players in bad positions and see how they react • Repeat checks later on to see if they are learning

  22. WednesdayHelmets & Shoulder Pads Only • Walk thru again if need be • Individual • Usually Combo’s or fixing something from the previous practices • Interior (32 Plays), Perimeter (32 Plays/ 8 are 1’s on 1’s), &Team (33 Plays) • Checks should run smoothly • Mix up formations & plays • Challenge your players mentally & physically

  23. Thursday • We simulate this as close to a game as possible • Put players in positions to make plays • Coach in between series • Players should make all checks with little or no problem • Be as positive as possible so your players leave confident

  24. Friday - Gameday • 3 pm – Review of Defensive Goals with team, pass out incentives • 4:30 pm – Position Meetings with coaches • Remind them of checks, keys, answer questions • Pre-game warm-up's = no checks • Run Fast! Hit Hard!

  25. In Game • ALWAYS HAVE A C.O.P. READY! • We always have something just in case • Check on Personnel (Pre-game & during) • Chart tendencies from press box • Down/Distance • Field/Bench • Formation & Play • Chart what you are doing effectively/ineffectively • How are our guys doing? • Listen to your players & adjust

  26. Questions/Contact Shawn Cutright dcutright@nwlsd.org Phill Joseph pjoseph@nwlsd.org Colerain High School 8801 Cheviot Rd. Cincinnati, OH 45239

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