230 likes | 558 Views
Multimedia. Virtual Reality. Virtual Reality (VR) Definition. An artificial reality that projects you into a 3D space generated by the computer. A virtual reality system usually uses: Stereoscopic goggles that provide the 3D imagery. Tracking device:
E N D
Multimedia Virtual Reality T.Sharon - A.Frank
Virtual Reality (VR) Definition • An artificial reality that projects you into a 3D space generated by the computer. • A virtual reality system usually uses: • Stereoscopic goggles that provide the 3D imagery. • Tracking device: • goggles that track head and body movement. • "data glove" that tracks hand movements. • The tracking device lets you point to and manipulate computer-generated objects displayed into the goggles. T.Sharon - A.Frank
Degree of Interaction in VR • Solo – One person interacting in a virtual space. • Same Place Collaboration – Few users, interacting in a virtual space, in the same physical location. • Different Place Collaboration – Few users, interacting in a virtual space, but situated in different physical locations. T.Sharon - A.Frank
Degree of Immersion in VR • Fully immersive VR applications (where one doesn't experience the surrounding physical and real environment); • Semi-immersive VR applications (where a certain degree of immersion is gained, for example via stereo projection); • 2D screen renderings of a conceptually 3D space (as in Second Life). T.Sharon - A.Frank
Degree of Realism in VR • A photo-realistic representation of a real physical location. • A representation of a conceptual university campus. • A metaphorical or fantasy environment such as a virtual zoo. T.Sharon - A.Frank
VR Technical Approaches • Head-Mounted • Head-mounted wide-view stereo display. • Cave-based • Walls of a room are rear-projection stereo displays. • The user wears goggles to enable viewing in 3D. • Chameleon-type • Hand held, or hand moved, display. • Position and orientation are tracked. T.Sharon - A.Frank
1. Head Mounted Head Mounted Display (HMD) Boom Mounted Display T.Sharon - A.Frank
Virtual Reality Environment T.Sharon - A.Frank
Data Glove • The user can control images on the screen by donning a glove wired with numerous sensors and moving his hand through the air. T.Sharon - A.Frank
Human, HMD and Gloves T.Sharon - A.Frank
Eyes and display are tightly coupled. Hands are “far” aside of the display. Problem: hands and other objects are hidden. Solution – use camera and Augmented virtuality/reality. Schematic Relationship in HMD System T.Sharon - A.Frank
CAVE = Computer Automatic Virtual Environment 2. Cave-based T.Sharon - A.Frank
Various devices surround the CAVE T.Sharon - A.Frank
CAVE examples T.Sharon - A.Frank
CAVE example T.Sharon - A.Frank
Degenerated CAVEs – examples A small 3-sided cave (Cubby) Cubby T.Sharon - A.Frank
Degenerated CAVE T.Sharon - A.Frank
Eyes and hands are linked and mobile. Display is fixed. Problem “shadow effect”: when another person hides walls, or when an object is supposed to be between two persons. Schematic Relationship in CAVE System T.Sharon - A.Frank
3. Chameleon-type Palm-held VR T.Sharon - A.Frank
Chameleon Style Example ART+COM T.Sharon - A.Frank
Hands and display are tightly coupled. All three are mobile. Problems: all (of HMD and Cave). Schematic Relationship in Chameleon System T.Sharon - A.Frank