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ETH, ISN, E-Learning-Team - last presentation

ETH, ISN, E-Learning-Team - last presentation. ISN e-Learning Team Content Development Workshop Zurich, 21-22 February, 2004. Content Development Workshop: Overview and Introduction. The Content Developers Workshop. Overview Some basic distinctions: DL vs. ADL, Courses vs. LOs.

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ETH, ISN, E-Learning-Team - last presentation

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  1. ETH, ISN, E-Learning-Team - last presentation

  2. ISN e-Learning TeamContent Development WorkshopZurich, 21-22 February, 2004 Content Development Workshop: Overview and Introduction

  3. The Content Developers Workshop Overview • Some basic distinctions: DL vs. ADL, Courses vs. LOs. • LO philosophy and SCORM ilities have an influence on instructional design. • Examples.

  4. E-Learning is a lot, among them: • „Distance Learning“ vs. „Advanced Distributed Learning“

  5. The new PfP LMS

  6. Web page -> Online course -> Learning object • Courses are not Web pages (missing didactical aim, missing interactivity, missing student tracking). But Web pages can be used for learning. • Learning objects are not courses. Both can be used for learning, but learning objects usually have a smaller size, are designed for reuse, can be delivered separately at individual needs. • Didactics is not content. The same content can be delivered with different didactics.

  7. Some illustrations… LOs are like Lego pieces: They can be combined to a courses/sequence/organization.

  8. LO Philosophy SCORM is made for learning objects used in an ADL environment. SCORM aims at ist „ilities“: • Reusability • Affordability • Durability • Accessibility • Interoperability This has an influence on instructional design!

  9. Reusability for LO designers: • „Neutral“ visual design (no logos, no psychedelic colors) • „Adaptable“ visual design (different looks with CSS, different behaviours) • Easy content adaptation (language translation, content change resulting in LO variations) (although this is against „durability“, content is changed before re-use)  Separation of content and design is important! • Technical stuff used in LOs (content has to be ready for widespread use).

  10. Affordability for LO designers: • E-Learning costs must be justified by learning success! So good didactics. • For us, affordability is more than just re-use of learning objects – the objects have to be affordable, for widespread subjects.

  11. Durability for LO designers: • ‚Division of learning content‘: Small learning objects are better adopted to factual knowledge than to higher academical goals such as „scientific discussion“ or „political opinions“. • As a consequence, we distinct between ADL (this is the „durable“ content), and DL (this is the „changing“ content): ADL = publication principle, DL = synch./asynch. Communication. • Ways to make stuff durable: Opinion vs. Factual knowledge vs. Expression of opinion. • Simple technology: not relying on changing plug-ins. • Content stored in a logical manner, exported/published in different looks

  12. Availability for LO designers: • ‘Low tech’ approach to LO technology: only widespread stuff (Flash not allowed in high security environments, modem connection learning must be acceptable).

  13. Interoperability for LO designers: • Content should work on many browsers.

  14. The Lego example again: • LOs can fit in many courses... • Learning objects are hard stuff... Changing knowledge is soft stuff... • Didactics can help to digest both learning objects and changing knowledge...

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