300 likes | 455 Views
Milestone 3 – final presentation. Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Ö hman, Peter Mörtberg. LPCG. Concept Development, week by week Problems Graphics Conclusion & Thanks. Concept. EEE – a cute princess computer Computer based world
E N D
Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Öhman, Peter Mörtberg
LPCG • Concept • Development, week by week • Problems • Graphics • Conclusion & Thanks
Concept • EEE – a cute princess computer • Computer based world • Lots of puzzles • Some combat • Two levels – dungeon and city • HUD • Retro-style graphics and game play
Development • 9 weeks of development from first meeting to final presentation
Week 1 • Design Document • Ideas • Menu Screens • Learning Construct • Assigned Graphics Artists
Week 2 • Creating first level • Getting code base done • Learning Construct • Lots of placeholder graphics
Week 3 • Most layouts for level 1 done • Common events & Item Bank created • First graphics • First animations • HUD starting to come together • First draft of floors
Week 4 • More graphics • Puzzles starting to work • More attempts at the HUD • Second versions of some graphics
Week 5 • Menu graphics • Menu programming • First doors • Plugins started • RandomRotate • ChangeColor
Week 6 • Started building second level • Puzzles in first level done • Serious bug testing starts • Added in Sounds
Week 7 • Redoing AI • Hunting for bugs… constantly • Finding workarounds for bugs in Construct
Week 8 • Game done except for testing • Final Week for graphics • No new features allowed • Two new songs • Fixed tons and tons of bugs
Week 9 • Admin work • Final game done • Milestone 3 • Post mortem document • Players Manual • Trailer Done • Final presentation
Problems • Communication • Bug finding • Limitations of Construct • Changes in Design • Adding new features • Testing
Fun Facts • Construct crashes at over 700 objects created unless it accesses a python script • 108 door sprites on SVN • We call the program Destruct ‘click and crash’ • Delete and undo fixes some bugs • 400+ commits
Erik’s Graphics Animations
Erik’s Graphics Main Character
Erik’s Graphics Menu
Thanks • This game was created in the Spring of 2010 as part of the Game Project course at Luleå University of Technology, Skellefteå. • This was created using Scirra's Construct. • Game Design: Andreas Lundström • Main Graphics: Erik Öhman and Peter Mörtberg • Extra Graphics by Andreas Lundström • Programming: Andreas Lundström and Sarah Fahlesson • Music: Mikael Bauer of BauAir Studios • Extra thanks to #gscept for being testers and to Miraj and Lasse for the graphics help!