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Connected Math Program. Teaching and Learning Through Problem Solving. Agenda. What is Connected Math ? How are the lessons organized? Background and History A Model Lesson Examples of Assessments How can you support your child at home?. What is CMP2?. Problem-centered math curriculum
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Connected Math Program Teaching and Learning Through Problem Solving
Agenda • What is Connected Math ? • How are the lessons organized? • Background and History • A Model Lesson • Examples of Assessments • How can you support your child at home?
What is CMP2? • Problem-centered math curriculum • Instruction focused on Inquiry and Investigation • Focused on the Mathematical Strands to Prepare Students for the NCSCOS Assessments • Aligned with the NC State Standards
What is CMP2? • A curriculum that is coherent • Encourages the use of technology • Research based- It works!
Lesson Organization • Each lesson has three sections: • Launch - review old concepts and introduce new concepts • Explore - students work in groups to develop strategies, work through problems and share ideas • Summarize - students collect data, analyze data, discuss and refine strategies and apply skills for understanding
Factors and Multiples Rational Numbers 2 Dimensional Geometry Fraction Operations 2-Dimentional Measurement Computing with Decimals and Percents Probability Statistics 6th Grade Level Contents
Introduction to Algebra Similarity Ratio, Proportion, and Percent Positive and Negative Numbers Linear Relationships 3-Dimentional Measurement Probability and Expected Value Variability and Comparing Groups 7th Grade Level Contents
Linear And Inverse Variation Pythagorean Theorem Exponential Relationships Quadratic Relationships Symmetry and Transformation Making Sense of Symbols Linear Systems and Inequalities Data and Statistics 8th Grade Level Contents
Launch: Introduction to ‘The Product Game’ Lesson Goals: Students will be able to: Distinguish factors from products Distinguish factors from multiples Use rules of multiplication to win the game
Explore: ‘The Product Game’Game Rules • Player ‘A’ places a paperclip on one of the 9 factors on the game sheet • Player ‘B’ places a paperclip on another factor on the game sheet • Player ‘B’ finds the product of the 2 factors and puts an ‘X’ over that product • Player ‘A’ moves one of the paperclips to form a new product, looks for it on the game sheet and places an ‘O’ over that product • Each player keeps moving a paperclip to get products until one player has 4 products in a row or diagonally. • That player wins the game! • www.connectedmath.msu.edu/CD/Grade6/ProductGame/index.html
Summarize • What strategies did you use to win? • Did you notice any patterns? • Does it matter who goes first? • What is the best number to start with?
Examples of Assessments • Informal • Homework • Student Notebooks • Journal responses • Class participation
Examples of Assessments • Formal • Check-ups • Partner Quizzes • Unit Tests • Unit Projects • Self assessments and notebook checks
How can parents help? • Helping your child succeed handout • Getting Started • Working on the problem • Reflecting on a solution • Clarifying and extending thinking