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Visual Communications F ashion Design

Visual Communications F ashion Design. Part A Prepared and critiqued by Technology Educators National Coordinators in conjunction with Technology Programme National Manager . Visual communication: Learning objective.

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Visual Communications F ashion Design

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  1. Visual Communications Fashion Design Part A Prepared and critiqued by Technology Educators National Coordinators in conjunction with Technology Programme National Manager

  2. Visual communication: Learning objective • Refers to the effective communication and presentation of design ideas using modelling and graphic design techniques. Students learn to communicate and present their design ideas and information by applying 2D and 3D drawing techniques such as sketching, rendering, digital, annotations, instrumental, templates, collage, overlays. • High quality visual techniques and knowledge that communicates a story to an audience – the intent of the design. http://www.techlink.org.nz/curriculum-support/indicators/Learning-Objectives/Indicators-of-Progression-Learning-Objectives.pdf

  3. Teachers • Support students to develop an appreciation of aesthetic and functional qualities in a design, and techniques for • effectively visually communicating these qualities. • Support students to develop visual communication techniques such as sketching, rendering, modelling, and using • digital media. • Support students to develop advanced 2D freehand and instrumental drawing techniques (eg, auxiliary views, • sectional views, and assembly), to communicate design features. • Support students to understand how multiple drawings communicate details of shape and form. • Support students to develop advanced 3D freehand and instrumental drawing techniques (eg, one- and two-point • perspective projection and isometric projection). • Support students to understand how media, drawing equipment and layout are ‘key’ for effectively presenting visual • information. • Support students to develop skills in using modes and media to highlight design ideas. • Support students to develop skills associated with applying compositional principles such as proximity, alignment, • hierarchy, positive and negative space when presenting design ideas. http://www.techlink.org.nz/curriculum-support/indicators/Learning-Objectives/Indicators-of-Progression-Learning-Objectives.pdf

  4. To teach students visual communication techniques to generate design ideas you will need to … • How to appreciate aesthetic and functional characteristics of a design • Techniques in visual communication • Skills in using different media to explore design ideas • Skills in “telling a story” through visual communication • Strategies to engage in divergent/alternative thinking design possibilities • How to evolve design ideas from different sources • look at how other designers communicate their ideas

  5. Students learn to: • communicate their design ideas using techniques that explore both identifiable aesthetic and functional details of a design; apply techniques such as sketching, modelling, rendering, collage, overlays and digital media. • produce a set of instrumental or computer related 2d working drawings showing technical details that indicate shape • and form – these working drawings show the important design features of the item being communicated eg, parts • and how they assemble, sizes or details of hidden parts (sections). use appropriate engineering and architectural conventions correctly. • produce perspective instrumental projection drawings (parallel and/or angular) that communicate design fatures and • the associated details. (such as spatial drawings: window framing, door handles, and engineering: webs, holes, fasteners. • apply instrumental projection conventions: picture plane, station point, eye level lines, ground level lines, vanishing points, height lines. • select a view point that enables the design features of an item to be shown. • select graphic modes and media, and apply compositional principles (eg, proximity, alignment, hierarchy, positive and negative space) that best present the design features of an item being communicated. • appropriately present visual information that includes http://www.techlink.org.nz/curriculum-support/indicators/Learning-Objectives/Indicators-of-Progression-Learning-Objectives.pdf

  6. When students apply visual communication techniques to generate design ideas they will ….. • Communicate their design ideas using techniques that explore both identifiable aesthetic and functional details of a design • Apply techniques such as sketching, modelling, rendering, collage, overlays and digital media • Reflect on and extend divergent design possibilities

  7. Curriculum Understandings Aesthetic qualitiesmay include but are not limited to: • colour • tone • texture • pattern • shape • balance • surface finish

  8. Functional qualities may include but are not limited to: • operation e.g. movement and ergonomic interface • construction eg material and assembly • size, scale, and proportion Literacy strategy?

  9. Teaching Strategy • Discuss aesthetic and functional characteristics of a design. How do you recognise these characteristics in fashion/textile design ideas?

  10. Discuss Aesthetics or function or both?

  11. Discuss What is being visually communicated?

  12. Discuss What is being visually communicated here?

  13. Discuss And here?

  14. Discuss What is being visually communicated through the use of a toile?

  15. And here?

  16. What is this story board visually communicating?

  17. Final design – what does the photograph visually communicate?

  18. Technique: flat schematics A flat sketchshows the full front or full back of a design

  19. What visual communication and idea generation techniques could you use to ……… • initiate design ideas • evolve design ideas • explore abstract ideas • explore design ideas using functional models • adapt existing products

  20. How can students show evidence that they can use a given or find a starting point and re-interpret that as an idea of their own? Don’t throw away the scribbles, crumpled paper, interpretative drawings from life and/or inspirational research which comes before the neatly drawn idea

  21. Celebrate the first ideas? What techniques have been used?

  22. Where do Ideas come from? “Iwas listening to a really funky swing song and somehow ended up sketching these sillies...”

  23. Where do ideas come from? Paper folding.

  24. Find a starting point and re-interpret that as an idea of your own

  25. Divergent design possibilities… • Divergentmeans different • Thinking that moves away in diverging directions so as to involve a variety of aspects and which sometimes lead to novel ideas and solutions; associated with creativity • Creative thinking

  26. Examples of how to use divergent design ideas as starting points Generate ideas to become new starting points re-generate, re-combine, overlay, re-mix, re-invent and generate new ideas

  27. So the focus is not just on techniques but what the techniques are for,that is idea generation

  28. Encouraging students to connect their cultural identity Drawing ideas from objects that have cultural significance

  29. Technique: Fashion illustrations A dimensional sketch will show the depth and different angles of a design

  30. Pencil Sketching

  31. The ultimate goal of your sketch is to provide you and the audience, the feel of how the garment will look like when worn. This gives the sketch visual impact.

  32. Essential skills to know in a textile context include how … • to draw fabric • to draw the folds of clothing • to use lighting effects • to shade to create depth • to use colours and different techniques to reflect the movement and the pose of the model All will enhance the quality of the sketch and gives a 3 dimensional illustrations

  33. Technique: Rendering

  34. Is the use of techniques here exploring the functional and aesthetic qualities of this design?

  35. Coloured pencil sketch

  36. Water colour

  37. Markers

  38. Computer

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