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Explore the role of cyber-teachers in the Knowledge Society and develop key competences for lifelong learning through the Cyber-Teacher Studio. Discover e-change issues, networking partners, and stakeholder engagement.
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The IFIP AGORA Initiativeon Lifelong LearningThe “Cyber-Teacher” Studio Krakow, May 5, 2008
The IFIP AGORA Initiativeon Lifelong LearningThe “Cyber-Teacher” Studio:New competences of Teachers and Trainers in the Lifelong Learning Society; how to build such competences
The “Cyber-Teacher” Studio Information Society… …Knowledge Society
The “Cyber-Teacher” Studio…in a Knowledge Society Role of Knowledge; Knowledge based economy Accessing Information and Knowledge Constructing Knowledge Networked Society Collective intelligence Lifelong Learning
The “Cyber-Teacher” Studio • What is a “cyber-teacher”? • “cyber-trainer” • “cyber-school” • … • Which competences? • Which professional activities? • “cyber-teacher” education and training
The “Cyber-Teacher” Studio e-change and the teacher… … all e-change issues e-Change issues: 1. Technology evolution 2. Social aspects/impacts 3. Digital Divide – Inequity 4. Sustainable development 5. Access for all 6. Trust and Confidence 7. Privacy and Data protection 8. Misuse - Ethics – Deontology 9. ….
The “Cyber-Teacher” Studio The Cyber-Teacher and the 8 Key Competences for Lifelong Learning Recommendation of the European Parliament and of the Council on key competences for lifelong learning (18 December 2006): 1) Communication in the mother tongue; 2) Communication in foreign languages; 3) Mathematical competence and basic competences in science and technology; 4) Digital competence; 5) Learning to learn; 6) Social and civic competences; 7) Sense of initiative and entrepreneurship; 8) Cultural awareness and expression.
The “Cyber-Teacher” Studio Networking partners and stakeholders • Who are the stakeholders? • Who are the partners?
The “Cyber-Teacher” Studio • Apply the AGORA methodology • Studio(s) – local project(s) • Atelier – International review group (an IFIP WG?) • Learning organization (role of the cyber-teacher in a learning organization) • Lifelong Learning environments « educate knowledge workers »
The “Cyber-Teacher” Studio Initiate cooperation projects Initiate an atelier…