200 likes | 458 Views
16469 Low Energy Building Design Lighting. Cameron Johnstone Department of Mechanical Engineering cameron@esru.strath.ac.uk. 16469 Low Energy Building Design: Lighting. Three tasks of a lighting system: - Ensure safety environment illuminated enabling hazard identification
E N D
16469Low Energy Building Design Lighting Cameron Johnstone Department of Mechanical Engineering cameron@esru.strath.ac.uk
16469 Low Energy Building Design: Lighting • Three tasks of a lighting system: - Ensure safety environment illuminated enabling hazard identification - Facilitate performance enable tasks to be undertaken in optimum illumination - Create a “Visually Comfortable” Environment avoid contrast in luminous intensity
16469 Low Energy Building Design: Lighting Lighting Sources - Natural (sunlight, direct and diffuse) - Artificial (crude approximation to the above) Natural => 380 nm - 760 nm wavelengths Artificial => consists of a combination of wavelengths within the above spectrum.
16469 Low Energy Building Design: Lighting Natural => 380 nm - 760 nm wavelengths
16469 Low Energy Building Design: Lighting • Choosing Lamp Type • Highest efficacy (Best Practice) • Lamp Efficacy = / P • where: • = luminous flux (lm) • P = lamp power • - Domestic applications: compact fluorescent • - Industrial applications: Low pressure sodium
16469 Low Energy Building Design: Lighting - Colour rendering Street lighting: low quality, highest efficacy (Na based) Social: towards red end of the spectrum to create ‘right’ ambiance (warm) Commercial: towards blue end of the spectrum to create alertness (cool)
16469 Low Energy Building Design: Lighting • Light is delivered from two source paths: • Diffuse: e.g. Upward lighting reflected of ceiling • Direct: e.g. Downward lighting from a spot lamp • Classification of any direct light distribution expressed to the nearest BRITISH ZONAL (BZ) number.
16469 Low Energy Building Design: Lighting • Design Methods • Most precise part of lighting specification. • Need to consider illumination at a point from • i) Direct flux • ii) Direct plus reflected flux • Direct illuminance • Illuminance at a point directly below a source can be determined by the INVERSE SQUARE LAW:
L C I0 H I A B 16469 Low Energy Building Design: Lighting E = Io/H2 where: Io = Intensity towards point H = Height of light above plane
16469 Low Energy Building Design: Lighting By introducing an angle between lamp and point of illumination, results in the following: i) measuring distance (H) has increased ii) the intensity has changed from I0 to I iii) the illuminated plane has increased The resulting illumination is calculated from the COS3 LAW of ILLUMINATION
L A C I0 L B H I A B 16469 Low Energy Building Design: Lighting From previous, we can state that: Cos = LA / LB and the illuminance at point B falls by a factor of Cos to become: E = ICos LB2
A L B 16469 Low Energy Building Design: Lighting From the initial diagram, we can deduce that Cos = H / LB LB = H / Cos Substituting for LB in the equation previously, becomes E = ICos3 H2
16469 Low Energy Building Design: Lighting Average Illuminance Source illuminated via light from: - Direct - Defusing surfaces - Reflective surfaces Lumen Method adopted where:E = service illuminance (lx) A = area of working plane (m2) U.F. = Utilisation Factor L.L.F. = Lamp Loss Factor
16469 Low Energy Building Design: Lighting Utilisation Factor (UF) Determined from Room Index (Kr) Lamp Loss Factor (LLF) LLF = Lamp lumenMF x LuminaireMF x Room surfaceMF
Floor area Window 16469 Low Energy Building Design: Lighting Lighting System Layout 1- Calculate number of lamps required 2- Maintain uniformity in installation 3- Always increase the number of lamps used to achieve 2
16469 Low Energy Building Design: Lighting Daylight Reduce: Energy demands Displace artificial lighting requirements Daylight Factor (DF) - % of light received from a sky of known illuminance. DF components: Direct through window Reflected of internal surfaces Window component consists of: i) Sky ii) Externally reflected
16469 Low Energy Building Design: Lighting Where: CG = Gazing obstruction coefficient (dirt/ barriers to transmission) AG = Area of glazing = Angle of visible sky = Glazing transmission factor Ais = Area of internal surfaces b = area weighted reflectance of room surfaces Simplified BREDF calculation DF > 5 Excellent potential 2 < DF < 5 Potential with good design DF < 2 Limited potential
Where: w = room width parallel to window h = height of window above floor b = area weighted reflectance in half of room opposite the window 16469 Low Energy Building Design: Lighting Daylight Penetration Limited penetration => Illumination contrast => cause of Glare Caused by: Room depth > Limiting depth BRE limiting Depth Asymmetric rooms with windows on opposite sides, limiting depth = 2D
Floor area Window 16469 Low Energy Building Design: Lighting • Control and wiring: to maximise use of daylight and minimise electricity consumption • Daylight responsive luminaire with integral photocell • Common wiring of luminaires at windows and those deeper in the room • Calibration of daylight sensor to representative illuminance at the point of installation