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Team Project. IS 485, Professor Matt Thatcher. Agenda. Review Team project project overview team feedback milestones Questions?. Review. Interactive, User-Centered Design task analysis prototyping model. Project Overview. Each team will propose an interface idea
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Team Project IS 485, Professor Matt Thatcher
Agenda • Review • Team project • project overview • team feedback • milestones • Questions?
Review • Interactive, User-Centered Design • task analysis • prototyping model
Project Overview • Each team will propose an interface idea • can be based on company sponsor • other ideas for applications to design are welcome • Team make-up • each team should have 4-5 members • Project purpose • apply several HCI methods to a single user interface
Final Prototype = “Real” UI design, but not necessarily a “real” application full-scale development and implementation of a production-quality software by the end of the semester is unrealistic for us The Final Prototype User User Interface Applications Software Systems Software Data base and Telecommunications Hardware
TF(1)Project Proposal • Past project proposals • in-car display application • interactive briefing room (Air Force) • on-line fitness application • waiter support system (restaurants) • Blackboard (proposed redesign) • scheduling system (Tucson Medical Center) • account maintenance application (IBM) • client information system (Our Town Family Center) • etc. • The more creative the project, the better • pure inventory management applications are a little boring
M(1)Contextual Inquiry and Task Analysis • Interview at least three (3) target users (no IS485 classmates) using the contextual inquiry methodology • Answer the standard task analysis questions • who, what, where, when, and how • Develop three (3) benchmark scenarios of actual use. • Design rough sketches of important screens of your proposed user interface and clearly explain (in text and with storyboards) how a user will complete each of the three scenarios using your interface
M(2)Scenario Walkthroughs • Interactive design evaluation led by design team using a PowerPoint presentation
M(2)Scenario Walkthroughs • Present a PowerPoint presentation of design ideas to class
M(3)Low-Fi User Testing • Build a paper-based, chauffeured prototype • Perform a simple user test • Incorporate the results of the test into design changes for the next iteration of the prototype.
Keys to Team Success • Common commitment • requires a purpose in which team members can believe • Specific performance goals • comes directly from the common purpose • “increasing the scores of graduates from 40% to 95%” • helps maintain focus – start w/ something achievable • A right mix of skills • technical/functional expertise (prototyping / tools / behavioral / writing) • problem-solving & decision-making skills • interpersonal skills • Agreement • who will do particular jobs, when to meet & work, schedules
design (visual/interaction) software user testing heuristic evaluation Team Action Items • Meet & get used to each other • Figure out strengths of team members • Assign each person a role • responsible for seeing work is organized & done • not responsible for doing it themselves • Roles • team manager (coordinate big picture) • documentation (writing)