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7 th Grade HPWB Motor Skills Study Guide

Explore key elements of mature overhand, sidearm, underhand throwing and more in 7th-grade PE. Learn correct techniques for catching, kicking, trapping, and combative activities.

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7 th Grade HPWB Motor Skills Study Guide

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  1. 7th Grade HPWBMotor Skills Study Guide

  2. Manipulative Skills • Standard 2.1: Identify and describe key elements in the mature performance of overhand, sidearm, and underhand throwing; catching; kicking, punting; striking; trapping; dribbling( hand and foot); and volleying.

  3. Overhand Throwing • Point non-throwing side/shoulder to the target (i.e., if right handed thrower, point left shoulder towards target) • Throwing arm way back behind head • Front arm points to target • Step with “opposition” towards target • Follow through by letting your throwing arm come across the opposite side of your body

  4. Overhand Throwing

  5. Catching • Keep Eye on Ball. Track it. • Reach arms towards ball • Give with ball as ball hits hands (bring ball into body) • Pinkies together if ball is below waist • Thumbs together if ball is above waist

  6. Catching

  7. Kicking • Non-kicking foot next to the ball • Kicking foot pointing to target • Contact ball in the center • Use the inside of the foot • Follow through so your kicking foot goes to your target

  8. Kicking

  9. Trapping (Hand) • The object is coming in towards your body • Alligator hands on the object/ball • Elbows against your body and hands about a foot apart • As object reaches your hands close them together

  10. Trapping (Hand)

  11. Dribbling (Hand) • Eyes & Head up • Use your fingertips • Keep ball in front of your body • Keep ball at waist level or lower

  12. Dribbling ( Hand)

  13. Dribbling (Foot) • Tap the ball gently but quickly keeping it near your feet. • Use the inside of both feet • Keep your knees bent and body weight forward over the ball.

  14. Dribbling (Foot)

  15. Combative Activities • Standard1.5: Demonstrate body management and object manipulation skills needed for successful participation in track and field and combative activities.

  16. With a “grab” the correct order for escape is: • Step to the side of your attacker. • Turn arm in a half circle. • Use both hands to chop down to break the grip. • Response • Escape

  17. Break the Grip Using Leverage • Side step after grab. • Beginning of half turn. • Completion of half turn. • “Softening Up” attacker.

  18. Head Lock Escape: • Turn chin into the attacker’s arm pit. • Reach arm around to attacker’s face. • Reach hand closest to attacker around and grab his/her face. • Grab attacker’s hand. • “Open Up”--Stand up and look away

  19. Over Arm Hugs Front and Back: • Drop your weight • Get in an athletic stance.

  20. Choke from Behind Escape: • Tuck chin • Turn to the side and swing arm over his/her arms • Pin his/her arms • Going away present

  21. Track and Field • Standard 1.5: Demonstrate body management and object manipulation skills needed for successful participation in track and field and combative activities.

  22. Triple Jump • The triple jump is a hop, step and a jump all put together. • Stand on 1 leg with your other knee bent, foot off the ground. • Swing your arms back as you bring your bent knee back, and then swing your arms forward as you hop forward on that foot. • Then, “step” forward with your opposite foot as you drive it up and forward. • Finish with a push off that foot, drive your arms up and jump into a 2-foot landing. • The steps should be R,R,L both (or L,L,R, both).

  23. Sprint Starts • On your mark… • Place your hands just behind the start line • Turn your hands so that your thumbs point in towards each other and fingers point away. • Crouch down so that the knee of your rear leg is even with the middle of your front foot. Your front foot should be your non-dominant leg. • The knee of your rear leg touches the ground. • Get Set…. • Lift your hips and shift your weight forward. • Lift your head and focus your eyes 10 feet down the track. • GO….. • Push off keeping your body low and leaning forward. • Gradually come to running upright for the rest of the sprint. • http://www.teachpe.com/track_and_field/sprints/sprint_start.php

  24. Sprint • Stay low for the first 4-5 steps. • Look straight ahead and extend your back leg, pushing forward. • Swing your hands front and back, not across your body. • Sprint through the finish line.

  25. Hurdle • Start as you do for a sprint. • As you approach the hurdle your non-dominant leg is your lead leg. Kick your lead leg out in front of you to clear the hurdle. • Lean forward as you go over the hurdle and reach toward your lead foot with your opposite hand. At this point your lead leg should be straight • Bring your trail leg over quickly,bent at the knee with your foot out to the side while trying to keep it parallel to the ground. • Try to just clear the hurdles, rather than jumping high over them. Keep your center of gravity low while moving your legs under you.

  26. Long Jump • Run toward the line and use a 1-foot take-off from just behind the line. • Swing arms and legs forward as both legs extend for a 2-foot landing. • Fall forward, not backward. • http://www.athletesacceleration.com/teachingthelongjump.html

  27. Shot Put • Place shot put on the base of your fingers just below your ear. • Crouch low with your non-putting side to target, with putting elbow up. Extend your “off” (non-putting) arm out and in front of you. • Draw back your “off” hand as you extend your body up and out, extending your ball-arm and releasing the ball up and out. Keep elbow level with and behind ball.

  28. Distance Running • Relax hands and swing them forward and back, not across the body. • Land on the ball of your front foot. Extend your back leg to drive yourself forward. • Keep your body straight while leaning forward from the ankles and looking ahead. • Keep an even pace throughout, then speed up during the last lap.

  29. Baton Relay • Use your Right hand to pass it and say “Hand!” as your approach to cue your receiver. • Place baton in Left hand of receiver from high to low. • Receiver switches baton to Right hand. Continue passing to front of the line.

  30. Suggested Multicultural Dances • Israel (Hora), Hawaii (Hukilau), Serbia (Savila Se BelaLoza), USA (Virginia Reel), Germany (d’hammerschmiedsgselin), Ghana (Highlife), Romania (Alunelul), China (Chinese Ribbon Dance, Mexico (El JarabeTapatio) • Jump Rope also qualifies as part of the 7th grade dance unit.

  31. Individual & Dual Activities • Demonstrate body management and object manipulation skills needed for successful participation in individual and dual activities.

  32. Tennis – Ready Position • Feet shoulder width apart with slight forward stride. • Bend knees with weight forward. • Hold racket in front of body. • Support racket with non-racket hand. • Focus your eyes on the ball.

  33. Key Components for Tennis Forehand • Racket back • Lead with palm of hand • Contact in front of body • Follow through above opposite shoulder

  34. Key Components for Tennis Backhand • Racket back • Lead with back part of hand • Contact in front of body • Follow through above opposite shoulder

  35. Tennis Serve • Face sideways with feet shoulder width apart. • Arms down together • Arms up together with ball toss out in front • Scratch back • Contact ball high and in front of body • Transfer weight to front foot with racquet following through across lower body

  36. Volleying (Racquet Sports) • "FACE THE NET" - Body faces the net. 2. "RACKET IN FRONT" - Both hands hold racket in front of body. Racket head should be on the height of a players head. 3."MOVE RACKET TO THE RIGHT OF BODY" - Quickly move racket to the right of body. Head of racket should be on a 45 degree angle. • "STEP WITH LEFT FOOT" - Left foot steps forward and slightly to the right. • "HIGH FIVE THE BALL" - Contact is slighly in FRONT of body. Hold racket and allow ball to bounce off strings. You may allow a slight push. • "NO FOLLOW THROUGH" - Volleys should not contain a follow through. Tap the ball over the net rather than smacking it.

  37. Tennis Volley • Shake hands grip. • No backswing. • Maintain a firm wrist. • Step forward on your opposite foot. • Contact ball in front of body. • Swing downward with little or no follow through.

  38. Volleying

  39. Tennis Lob • Drop racket head lower than normal • Get under the ball • Hit with greater angle than normal • Follow through high above opposite shoulder

  40. Tennis Smash/Overhead Slam • Shake hands grip. • Get in “outfielders” position. • Racket back to back-scratch. • Reach up contact ball in front. • Follow through across body.

  41. Badminton Badminton Overhead Forehand Clear • Feet apart with forward stance and weight on back foot. • Racket behind back and cock wrist. • Rotate forward hips and shoulders. • Contact in front and transfer weight forward. • Snap the racket face into the shuttle. • Follow through forcefully upward.

  42. Badminton Overhead Backhand Clear • Backhand grip and back toward net. • Drop racket behind opposite shoulder. • Cock your wrist. • Lead racket forward with elbow. • Coordinate elbow extension, forearm rotation, and wrist snap. • Contact the shuttle in front of the body. • Follow through forcefully upward.

  43. Badminton Underhand Clear • Position weight over the back foot. • Step forward with racket side leg. • Use a loose grip • Keep your racket side elbow positioned above your racket side knee. • Un-cock wrist and flex elbow using a sweeping motion. • Contact the shuttle below waist with an open racket face using a whipping action. • Drive the shuttle up and deep. • Follow through.

  44. Badminton Short Serve • Use a forehand grip on racket and serve grip on shuttle. • Feet apart opposite foot in front. • Hold shuttle at waist height in front of front foot. • Drop the shuttle straight down before swinging. • Take a short back swing with wrist cocked. • Swing racket forward while keeping wrist firm. • Contact shuttle in front of body near the waist. • Follow through for four to six inches.

  45. Badminton Backhand Serve • Start with feet apart racket foot in front. • Use backhand grip with racket hand and serve grip for shuttle hand. • Hold shuttle in front of body at waist height. • Position racket head near body below waist. • Release the shuttle and push the racket forward slowly using the racket forearm. • Use a short follow through.

  46. Badminton Smash • Shake hands grip. • Get in “outfielders” position. • Racket dropped to back-scratch. • Reach up contact ball in front. • Follow through across body.

  47. Pickleball • Underhand serve similar to badminton. • Can’t volley (hit the ball in the air) close to the net. • Forehand and backhand similar to tennis. • One or zero bounces • Played in small area similar to serving boxes in tennis.

  48. Top Spin In ball sports, topspin is a property of a ball that rotates as if rolling in the same direction as it is moving. Topspin on a shot imparts a downward force that causes the ball to drop, due to its interaction with the air (see Magnus effect). It can be generated by hitting the ball with an up-and-forward swing, with the racquet facing below the direction it is moving. A topspin shot is the opposite of the slice

  49. Back Spin • In racquet sports, backspin (also known as slice or underspin), is a shot such that the ball rotates backwards (as though rolling back towards the player) after it is hit. The trajectory of the shot involves an upward force that lifts the ball (see Magnus effect). While a normal hit bounces forward, when backspin shots bounce, they tend to bounce off the sides or even bounce up. This may make a receiver who has prepared for a different shot miss the ball when swinging. A backspin shot is useful for defensive shots because a backspin shot takes longer to travel to the opponent, giving the defender more time to get back into position. Also, backspin shots tend to bounce lower once they reach the opposite court, making them more difficult to attack. This is especially important in table tennis because one must wait for the ball to bounce before hitting it, whereas in tennis the opponent may volley the ball. • Backspin is also used in golf. A well-struck golf shot will result in a large amount of backspin that will carry the ball higher into the air and farther. Backspin also helps with distance control, as if there is enough backspin, the ball will "check" if it lands on the putting surface, and sometimes even creep backwards (in the opposite direction that the ball was flying) upon landing.

  50. Rebound • To spring or bounce back after hitting or colliding with something.

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