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Magen Defense Grid PDS receive +1 on combat rolls.

Technology Tree v5.2 (based on versions from Aweberman & TheoM). Hylar V Assault Laser Destroyers +1 Cruisers +1. Automated Defense Turrets Only for Anti-Fighter-Barrage: Destroyers +2 and one extra die. . Magen Defense Grid PDS receive +1 on combat rolls.

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Magen Defense Grid PDS receive +1 on combat rolls.

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  1. Technology Tree v5.2 (based on versions from Aweberman & TheoM) Hylar V Assault Laser Destroyers +1 Cruisers +1 Automated Defense Turrets Only for Anti-Fighter-Barrage: Destroyers +2 and one extra die. Magen Defense Grid PDS receive +1 on combat rolls. Defending Ground Forces with PDS receive +1 on combat rolls. Deep Space Cannon PDS may fire into adjacent systems Graviton Laser System When you make a combat roll with a PDS unit and miss, you may make a single re-roll for each roll missed. Graviton Negator Dreadnoughts can bombard planets with PDS. Fighters may participate in Invasion Combat. Assault Cannon Before a Space Battle Dreadnoughts may each fire one shot. Hits are applied immediately, no return fire. Duranium Armor Repair 1 damaged ship after each combat round. Gen Synthesis GF +1. When one of your GF is destroyed, roll a die: On 5+, GF is returned to the Home System alive. X-89 Bacterial Weapon Before bombarding with War Suns or Dreadnoughts, you may destroy all GF, then discard all Action Cards. Dacxive Animators After winning Invasion Combat, roll for all Ground Forces destroyed: On each 6+, receive 1 GF on the planet. Stasis Capsules Cruisers and Dreadnoughts may carry 1 Ground Force (no Mechanized Unit). Neural Motivator Draw 1 additional Action Card each Status Phase. Neural Computing Technologies cost -2 ressources. Hyper Metabolism Gain +1 Command Counter in Status Phase. When drawing Action Cards, you may discard one to draw again. Cybernetics Fighters +1 Advanced Fighters Fighters +1, movement +1. Fighters don‘t require support (but Fleet Supply!) and block enemy ships. Type IV Drive Cruisers and Dreadnoughts receive +1 movement. AND Antimass Deflectors Your ships may pass through Asteroid Fields but never stop. Gravity Drive No rolls in Grav. Rifts. Starting ships from Grav. Rifts (+adjacent systems) or Wormholes get +1 movement. Light/Wave Deflector You may move through enemy fleets as if the system were empty. AND Maneuvering Jets Opponents -1 to PDS rolls (-2 from adjacent system). -1 to Space Mine rolls. No must stop in Ion Storms. Fleet Logistics When taking a Tactical Action, you may now take 2 consecutive Tactical Actions, before your turn ends. XRD Transporters Carriers receive +1 movement AND Transit Diodes As an action, spend 1 Command Counter (Strategy Allo.) to move 4 GF from one planet to another. Nano Technology Your Dreadnoughts and War Suns may not be targeted by opponents‘ Action Card. Gain planets refreshed. Transfabrication Production Step of Activation: Scuttle units. Get 0,5 (rounded down) of total unit costs as TGs. AND Sarween Tools When producing units at a Space Dock, you receive 1 additional ressource for building units. Integrated Economy You may place producted units in adjacent systems that are activated and either friendly or empty. Micro Technology You receive 1 additional Trade Good for each of your active Trade Agreements. Enviro Compensator +1 production capacity when building at a Space Dock. War Sun You can produce War Suns. AND

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