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The Sketchbook

The Sketchbook. Why Sketches. idea1. The problem typically fixate on first idea local hill climbing. idea1. idea1. idea1. idea1. idea1. idea1. idea1. idea1. idea1. idea8. idea3. idea5. idea6. idea7. idea2. idea9. idea4. Why Sketches. The problem

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The Sketchbook

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  1. The Sketchbook

  2. Why Sketches idea1 • The problem • typically fixate on first idea • local hill climbing idea1 idea1 idea1 idea1

  3. idea1 idea1 idea1 idea1 idea1 idea8 idea3 idea5 idea6 idea7 idea2 idea9 idea4 Why Sketches • The problem • typically fixate on first idea • local hill climbing • The solution • generate many ideas and variations • Reflect and choose

  4. Why Sketches idea1 • Getting the Design Right vs • Getting the Right Design • -Bill Buxton idea1 idea1 idea1 idea1 idea8 idea3 idea5 idea6 idea7 idea2 idea9 idea4

  5. Sketchbook • Why a sketchbook? • capture many initial ideas – both good and bad • explore & refine ideas both in the large and in the small • develop variations, alternatives, details • keep a record of your ideas • reflect on changing thought processes over time • communicate ideas to others by showing • choose ones worth developing • capture good ideas you see elsewhere • collect photos, tape them into your book

  6. Sketchbook examples • Artist • ideas • variations artist's sketch page by Emily R. Feingold

  7. Sketchbook examples • Artist • Variations artist's sketch page http://www.fmhs.cnyric.org/art/StudioFoundation/Sketchbook/sketchbook.html

  8. Sketchbook examples • Industrial designer • ideas • variations artist's sketch page by Emily R. Feingold

  9. Sketchbook examples • crude drawingsannotations portion of a page from Saul Greenberg’s sketchbook

  10. Sketchbook examples • details to prototype buddy bugs - sketches and final prototype, by former 581 student Susannah McPhail

  11. Sketchbook examples • idea development#1 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

  12. Sketchbook examples • idea development#2 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

  13. Sketchbook examples • idea development#3 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

  14. Sketchbook examples • idea development#4 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

  15. many ideas + variations Sketchbook examples Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

  16. Sketchbook examples • final product Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

  17. Sketchbook examples • Concept: • IM contacts as bugs on a leaf McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

  18. Sketchbook examples • Design sketches McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

  19. Sketchbook examples • Physical icons • clay, glass • also a sketch! McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

  20. Sketchbook examples • Prototype • Papier mache • also a sketch! • see video [.wmv] McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

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