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Difficulty Team

Difficulty Team. Ethan Hayes Chelsea Sanders John Payson Lijun Zhu. Introduction. Goal of the project Publishing more intelligent ITS system Fix the difficulty algorithm and improve bucket distribution Improved user interface presentation Motivation

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Difficulty Team

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  1. Difficulty Team Ethan Hayes Chelsea Sanders John Payson Lijun Zhu

  2. Introduction • Goal of the project • Publishing more intelligent ITS system • Fix the difficulty algorithm and improve bucket distribution • Improved user interface presentation • Motivation • User interface had to many buttons and was difficult to understand. • Current difficulty algorithm had disproportionate distribution

  3. Pushing New Interface • 5 dummy interfaces • Switching between interfaces

  4. Skipping Algorithm

  5. Circular Button Set • An all-in-one buttons set • Intuitive button design • Integrate submit and skip function in a unity control console

  6. Original Design • Double ring structure • Submit button inside and skip buttons outside

  7. Compromise with the engineer limitation • Had difficulty adding background pictures in the cssfile for the skip buttons in the outer ring • Replaced them withtriangle buttons

  8. Fixing the difficulty algorithms • User score, User rating, Duration, Skip • Difficulty, difficulty2, dropN, dropSTD

  9. DiffNvsDiffSTD

  10. Switching Interfaces Live • (screen shots)

  11. Updated Difficulty Bar

  12. 5 Buckets

  13. Final Results • Updated difficulty bar and button interface • Updated difficulty algorithm with 5 buckets • (screen shot of final interface: ehtan)

  14. Whats Next? • Publish on ITS! • Algorithm accounts for new questions that don’t have mined data information • Making harder questions worth more

  15. Questions?

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