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WP1 status overview

WP1 status overview. ELIOS Lab – DIBE – University of Genoa. T 1.1 – Strategic coordination. Strategic coordination of the NoE on 3 major axes Research Integration Joint Research Activities Spreading of Excellence. Research integration.

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WP1 status overview

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  1. WP1 status overview ELIOS Lab – DIBE – University of Genoa

  2. T 1.1 – Strategic coordination • Strategic coordination of the NoE on 3 major axes • Research Integration • Joint Research Activities • Spreading of Excellence

  3. Research integration • Strong integration among leading researchers, users and business • Ludus Project Workshop. A. De Gloria invited panelist • VS-Games 2011 – invited participation • Advances in Human-Computer Interaction - Invited special issue editor • Several business visits and meetings • MDB, Dassault, Port of Genoa, Port of Rouen, etc. • Strong concern on current standard of education • eSG (Stimulating Entrepreneurship through SGs) – LLP • Integration of SGs in Higher Education (Business schools, BSc and MSc in technology, PhD in technology) • Sustainability • ESSeG, Conference on SG, VRE, Young Academy, LLs • PhD courses/projects: TU Delft, HWU, UniGe

  4. Joint research activities • Key issues identified and addressed through multidisciplinary teams • Pedagogy for SGs and pedagogical/game mechanisms • User assessment • Learner perfoemance assessment • User modelling, learner and learning analytics • € From pedagogical principles to serious game mechanics (Pedagogically-driven serious game design) • Evaluating SG effectiveness • Adaptation, personalisation and recommendation in serious games • Integration of SGs in curricular activities • SG character development • Simulations • Stimulate skills/good practices

  5. Promote R&D team forces • Seed projects • Procedure definition • Submission • Open scheme since March 2011 • Evaluation • Proposals submitted: • eSG - Stimulating entrepreneurship through Serious Games • LLP – Erasmus Multilateral Project • UniGe, Esade, CNR, TU Delft • Scalable Intelligent Agent Framework for Serious Games Character Development • HWU, U Utrecht, Inesc-ID, UniGe • Actions to be taken to increase the proposal rate

  6. Spreading of excellence • Strong coordination with EU TEL (in particular Stellar) • Game Enhanced learning (GEL) - Theme team of Stellar is strongly synergizing with GaLA, in particular on pedadogy • Pedagogical paradigms definition with game examples • Participation of GaLA partners (CNR, UniGe and U Graz) at the Alpine rendez-vous organized by Stellar (March 2011) • Neurosciences & Technology Enhanced Learning • Participation of GaLA partners (UniGe and CNR) at the NTel (Neuroscience and Technology Enhanced Learning) Theme Theam, organized by Stellar (2010) • Neurosciences & Technology Enhanced Learning

  7. T1.2 – SG metrics • Pedagogy • Pedagogical paradigms (from Stellar’s GEL) • Constructivism, Situated learning, Experiential learning, etc. • Examples and related metrics to be identified • Game and mechanism level • Learning goals/outcomes • Cognitive (Bloom’s taxonomy) • Knowledge, comprehension, application, analysis, synthesis, evaluation • Psycho-motorial (Skills) • Perception, set, guided response, mechanism, complex overt response, adaptation, origination • Affective (attitudes) • Receiving phenomena, responding to phenomena, valuing, organization, internalizing values • Examples and related metrics to be identified • Game and mechanism level

  8. Metrics • Entertainment • Work of TC2.6 Assessment • Qualitative approaches • Malone's principles of intrinsic qualitative factors for engaging game play: challenge, curiosity and fantasy • the theory of flow (Csikszentmihalyi, 1990) • Game dimensions: Ability demand (94), Dynamism (58), Style (48), Engagement (38), Emotional affect (35), Likelihood (33), (Bellotti et al., 2009) • Quantitative approaches • a general metric of entertainment for variants of chess games, based on average game length and possible moves (Lida et al. 2003) • hypothesis that the player-opponent interaction is the most important entertainment feature in a computer game (Yannakakis and Hallam, 2004) • Biofeedback measurements (Mandryk et al., 2006) – mappingo to 5 types of emotions: fun, challenge, boredom, frustration, and excitement

  9. T1.4 - Constitution of the European Society on SGs • Present state: • Draft of the mandatory documents (statute and constitution) submitted to the EMB • Delay (constitution due july 2011) • Steps taken • Definition of the object • Consultancy with experts and lawyers • Definition of the place of registration • Italy because easier for the coordinator • Discussion about name, contents and procedures • Release of the statute and constitutions (July 2011) • Estimated costs • Registration tax: 168€ • Legal costs: 500 €

  10. ESSeG structure ESSeG President A U D I T O R S Vice-president Secretary Board (Members elected by the GA + president + vice president + secretary + treasurer) Treasurer General Assembly SiGs  The Association may establish one or more Special Interest Groups (SIGs) to investigate in depth one or more aspects of SGs.

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