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March 2008. 7. P rinciples of S ynthetic I ntelligence. Joscha Bach, University of Osnabrück, Cognitive Science. What is Artificial General Intelligence up to?. Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions.
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March2008 7 Principles ofSynthetic Intelligence Joscha Bach, University of Osnabrück, Cognitive Science
What is Artificial General Intelligence up to? Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions. Suppose there would be a machine, so arranged as to bring forth thoughts, experiences and perceptions; it would then certainly be possible to imagine it to be proportionally enlarged, in such a way as to allow entering it, like into a mill. This presupposed, one will not find anything upon its examination besides individual parts, pushing each other— and never anything by which a perception could be explained. (Gottfried Wilhelm Leibniz 1714)
What is Artificial General Intelligence up to? Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions. Suppose there would be a machine, so arranged as to bring forth thoughts, experiences and perceptions; it would then certainly be possible to imagine it to be proportionally enlarged, in such a way as to allow entering it, like into a mill. This presupposed, one will not find anything upon its examination besides individual parts, pushing each other— and never anything by which a perception could be explained. (Gottfried Wilhelm Leibniz 1714)
AI Scepticism: G. W. Leibniz Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions.
AI Scepticism: Roger Penrose Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions. The quality of understanding and feeling possessed by human beings is not something that can be simulated computationally.
AI Scepticism: John R. Searle Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions. Syntax by itself is neither constitutive of nor sufficient for semantics. Computers only do syntax, so they can never understand anything. The quality of understanding and feeling possessed by human beings is not something that can be simulated computationally.
AI Scepticism: Joseph Weizenbaum Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions. Syntax by itself is neither constitutive of nor sufficient for semantics. Computers only do syntax, so they can never understand anything. The quality of understanding and feeling possessed by human beings is not something that can be simulated computationally. Human experience is not transferable. (…) Computers can not be creative.
Perception, and what depends on it, is inexplicable in a mechanical way, that is, using figures and motions. AI Scepticism: General Consensus… Syntax by itself is neither constitutive of nor sufficient for semantics. Computers only do syntax, so they can never understand anything. The quality of understanding and feeling possessed by human beings is not something that can be simulated computationally. Computers can not, because they should not. The “Winter of AI” is far from over. Human experience is not transferable. (…) Computers can not be creative.
AI is not only trapped by cultural opposition AI suffers from • paradigmatic fog • methodologism • lack of unified architectures • too much ungrounded, symbolic modeling • too much non-intelligent, robotic programming • lack of integration of motivation and representation • lack of conviction
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures (infrared) imaging of combustion engine
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures (infrared) imaging of combustion engine
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architecturesRequirement: Dissection of system into partsand relationshipsbetween them
#1: Build functionalist architectures Requirement: Dissection of system into partsand relationshipsbetween them
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method – not vice versa! AI‘s specialized sub-disciplines will not be re-integrated into a whole.
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems –but do not get entangled in the „Symbol Grounding Problem“ The meaning of a concept is equivalent to anadequate encoding over environmental patterns.
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment – Robotic embodiment is costly, but not necessarily more “real” than virtual embodiment.
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment 6. Build autonomous systems
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment 6. Build autonomous systemsIntelligence is an answer to serving polythematic goals, by unspecified means, in an open environment. Integrate motivation and emotion into the model.
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment 6. Build autonomous systems 7. Intelligence is not going to simply “emerge”
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment 6. Build autonomous systems 7. Intelligence is not going to simply “emerge”:Sociality, personhood, experience, consciousness, emotion, motivation will have to be conceptually decomposed and their components and functional mechanisms realized.
Integrated architecture, based on a theory originating in psychology Unified neuro-symbolic representation (hierarchical spreading activation networks) Functional modeling of emotion: Emotion as cognitive configuration Emotional moderators Functional modeling of motivation: Modeling autonomous behavior Cognitive and Physiological drives Integrating motivational relevance with perception/memory Taking the Lessons: MicroPsi
Implementation: MicroPsi (Bach 03, 05, 04, 06) Low-level perception
Implementation: MicroPsi (Bach 03, 05, 04, 06) Low-level perception Control and simulation
Implementation: MicroPsi (Bach 03, 05, 04, 06) Low-level perception Multi-agent interaction Control and simulation
Implementation: MicroPsi (Bach 03, 04, 05, 06) Robot control Low-level perception Multi-agent interaction Control and simulation
Foundation of MicroPsi: PSI theory (Dörner 99, 02) How can the different aspects of cognition be realized?
Goal of MicroPsi: broad model of cognition Aim at • Perceptual symbol system approach • Integrating goal-setting • Use motivational and emotional system as integral part of addressing mental representation • Physiological, physical and social demands and affordances • Modulation/moderation of cognition
Lessons for Synthesizing Intelligence 1. Build whole, functionalist architectures 2. Let the question define the method 3. Aim for the Big Picture, not narrow solutions 4. Build grounded systems 5. Do not wait for robots to provide embodiment 6. Build autonomous systems 7. Intelligence is not going to simply “emerge” Website: www.cognitive-agents.org • Publications, • Download of Agent, • Information for Developers
… and this is where it starts. Thank you! Website: www.cognitive-agents.org • Publications, • Download of Agent, • Information for Developers
Many thanks to… • the Institute for Cognitive Science at the University of Osnabrück and the AI department at Humboldt-University of Berlin for making this work possible • Ronnie Vuine, David Salz, Matthias Füssel, Daniel Küstner, Colin Bauer, Julia Böttcher, Markus Dietzsch, Caryn Hein, Priska Herger, Stan James, Mario Negrello, Svetlana Polushkina, Stefan Schneider, Frank Schumann, Nora Toussaint, Cliodhna Quigley, Hagen Zahn, Henning Zahn and Yufan Zhao for contributions
Motivation in PSI/MicroPsi Urges/drives: • Finite set of primary, pre-defined urges (drives) • All goals of the system are associated with the satisfaction of an urgeincluding abstract problem solving, aesthetics, social relationships and altruistic behavior • Urges reflect demands • Categories: • physiological urges (food, water, integrity) • social urges (affiliation, internal legitimacy) • cognitive urges (reduction of uncertainty, and competence)
Emotion in PSI/MicroPsi Lower emotional level (affects): • Not independent sub-system, but aspect of cognition • Emotions are emergent property of the modulation of perception, behavior and cognitive processing • Phenomenal qualities of emotion are due to • effect of modulatory settings on perception on cognitive functioning • experience of accompanying physical sensations (Higher level) emotions: • Directed affects • Objects of affects are given by motivational system