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Elements required to implement VR in the classroom

Bringing VR into the classroom requires commendable analysis, research, due diligence, etc.<br>There are a few key things an institution must do before jumping onto the VR bandwagon. <br>Despite being a bit laborious, VR can be implemented with the following things which are easily sourced.<br>

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Elements required to implement VR in the classroom

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  1. Elements required to implement VR in the classroom

  2. Index • Introduction • VR Headsets • Stable Internet • The right set of VR applications • Smartphones • Conclusion - Trained teachers

  3. Introduction • Bringing VR into the classroom requires commendable analysis, research, due diligence, etc. • There are a few key things an institution must do before jumping onto the VR bandwagon. • Despite being a bit laborious, VR can be implemented with the following things which are easily sourced.

  4. VR Headsets • Without VR headsets, it’s impossible to implement VR in classrooms and learn subjects through virtual reality. • Institutions need to invest in high-quality VR headsets that fit the requirements and objectives defined by the institution. • VR headsets need a proper setup to store and use them. • As the technology advances, the cost of VR headsets is being reduced.   • Large EdTech companies are working on technology and are striving to make it affordable to the masses.

  5. Stable Internet • VR-based classroom needs a stable internet connection at high speed to power a visually stunning learning environment. • Schools may already have internet connections or leased lines that run through them. Schools need to analyze if the existing internet bandwidth is sufficient to run the VR classroom. • Also, schools need powerful Wi-Fi routers for classes to experience superior internet connectivity.

  6. The right set of VR applications • Identifying the right set of VR applications can feel a bit overwhelming to schools that have little-to-no experience in this field. • Schools need to define the key objectives to be derived from implementing VR and identify immersive apps according to those objectives. • For example, XR Guru is one of the leading learning applications that can be easily implemented in schools and delivers VR-based education through its course modules. • The best choice would be to hire an expert who can help schools to identify the right set of applications to suit their needs.

  7. Smartphones • Smartphones are also considered a commendable component in implementing VR in classrooms. • VR applications through smartphones connect with VR headsets to reproduce the VR experience. • Numerous VR learning apps are available in almost all the existing platforms like Google PlayStore, Apple AppStore, Oculus, etc.

  8. Conclusion - Trained teachers • VR-trained teachers are a definite necessity to help in the successful execution of VR in classrooms. • Teachers are the unsung heroes and drivers of VR technology in education as they are the ones who transport it to students. • Hence, it is important to conduct training sessions to help them become well-versed and comfortable in delivering immersive content to their students.

  9. +1 (614) 707-5225 THANK YOU https://www.xrguru.com 425 Metro Place North Suite 440, Dublin, OH 43017, USA info@holopundits.com Follow us

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