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Technology-Assisted Leisure Education: An Overview to the Community Access Through Technology Project

CATT Project. To utilize technology ? virtual reality - to assist individuals with disabilities to access community recreation resourcesTeam creates computer-based models of public buildings and determines the efficacy of the environments in minimizing anxiety Carry-over to ADL, employment. Conce

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Technology-Assisted Leisure Education: An Overview to the Community Access Through Technology Project

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    1. Technology-Assisted Leisure Education: An Overview to the Community Access Through Technology Project Jane Kaufman Broida Scott Houck Jeffrey M. Broida Metropolitan State College of Denver Pacific Rim Conference on Leisure Education January 13, 2002

    2. CATT Project To utilize technology – virtual reality - to assist individuals with disabilities to access community recreation resources Team creates computer-based models of public buildings and determines the efficacy of the environments in minimizing anxiety Carry-over to ADL, employment

    3. Conceptual Background 1995 Utilization of VR for leisure education Pilot projects Golden Recreation Center Colorado Springs Airport 1998 CATT project funded through the Dept. of Education, Rehabilitation Service Administration

    4. Use of Virtual Reality Training of Employees Astronauts, Assembly-line workers Games and Entertainment Corrections Product Promotion & Sales Healthcare Field

    5. CATT: VR Development and Evaluation of Sites 20th Street Recreation Center Pepsi Center National Sports Center for the Disabled at Winter Park Resort Virtual models include: Maps Access Annotations Video: captioning, narration First person navigation Guided tour (NSCD) Leisure education program

    6. Community Access Through Technology Project: Video

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