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CATT Project. To utilize technology ? virtual reality - to assist individuals with disabilities to access community recreation resourcesTeam creates computer-based models of public buildings and determines the efficacy of the environments in minimizing anxiety Carry-over to ADL, employment. Conce
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1. Technology-Assisted Leisure Education:An Overview to the Community Access Through Technology Project Jane Kaufman Broida
Scott Houck
Jeffrey M. Broida
Metropolitan State College of Denver
Pacific Rim Conference on Leisure Education
January 13, 2002
2. CATT Project To utilize technology – virtual reality - to assist individuals with disabilities to access community recreation resources
Team creates computer-based models of public buildings and determines the efficacy of the environments in minimizing anxiety
Carry-over to ADL, employment
3. Conceptual Background 1995 Utilization of VR for leisure education
Pilot projects
Golden Recreation Center
Colorado Springs Airport
1998 CATT project funded through the Dept. of Education, Rehabilitation Service Administration
4. Use of Virtual Reality Training of Employees
Astronauts, Assembly-line workers
Games and Entertainment
Corrections
Product Promotion & Sales
Healthcare Field
5. CATT:VR Development and Evaluation of Sites 20th Street Recreation Center
Pepsi Center
National Sports Center for the Disabled at Winter Park Resort
Virtual models include:
Maps
Access Annotations
Video: captioning, narration
First person navigation
Guided tour (NSCD)
Leisure education program
6. Community Access Through Technology Project: Video