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DASAR MULTIMEDIA

DASAR MULTIMEDIA. APLIKASI MULTIMEDIA. Bidang Edukasi & Training Bidang Entertainment Bidang Bisnis dan Industri Bidang Pariwisata Bidang Advertising Bidang Government dan Politics Bidang Medicine dan Nursing Bidang Arts and Humanities dll. EDUKASI DAN TRAINING.

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DASAR MULTIMEDIA

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  1. DASAR MULTIMEDIA

  2. APLIKASI MULTIMEDIA • Bidang Edukasi & Training • Bidang Entertainment • Bidang Bisnis dan Industri • Bidang Pariwisata • Bidang Advertising • Bidang Government dan Politics • Bidang Medicine dan Nursing • Bidang Arts and Humanities dll

  3. EDUKASI DAN TRAINING • Keuntungan penggunaan Multimedia : - MM merupakan suatu teknologi instruksional yang efektif. • Computer Technology Research (CTR) Corporation report : - people retain only 20% of what they see and 30% of what they hear - remember 50% of what they see and hear - remember 80% of what they see,hear and do simultaneously.

  4. EDUKASI DAN TRAINING • Prof. James Kulik dari University of Michigan : - Penggunaan Multimedia menunjukkan rata-rata learning time berkurang secara signifikan. • Studi oleh US Department of Defence : - Multimedia training 40% lebih efektif daripada traditional training dengan rata-rata retention 30% lebih besar dan learning curve 30% lebih pendek - Murah untuk skala besar

  5. EDUKASI DAN TRAINING • Contoh: • Paket MM untuk mengembangkan keahlian tertentu seperti berhitung, menulis, bahasa, kemampuan aritmetika dll. • Visualisasi materi-materi yang biasanya sulit ditampilkan seperti meletusnya gunung berapi dll • Ensiklopedia • Electronics Library • Untuk training di industri

  6. Interactive research and instruction Real-time access to remote scientific instruments Virtual Laboratories

  7. ENTERTAINMENT • Kegunaan penggunaan Multimedia • Menjadikan sarana hiburan lebih menarik dan memikat • Contoh: • - Games • - Film • - Virtual reality

  8. ENTERTAINMENT • Game • Dulu berupa game sederhana • Sekarang game yang kompleks

  9. BISNIS DAN INDUSTRI • Keuntungan : - melengkapi bisnis dengan cara baru yang powerful untuk menjangkau dan melayani customer • Contoh : - Kiosk, contoh : www.florsheim.com - virtual shooping , contoh: Galleria 21 di London - Coorporate training - E_Commerce - Product demo - Catalogs

  10. Theoretical Foundations of Multimedia Chapter 1 Business Applications Courtesy of Video Arts Chicago, IL

  11. PARIWISATA • Kelebihan : - sebagai sarana promosi pariwisata yang efektif • Contoh : - Kios Informasi , contoh San Diego Kiosk - Situs Internet untuk para turis, contoh: http://www.virtualmalaysia.com/ - software rencana perjalanan pribadi, contoh Multimedia Travel Workshop (http://www.recipeswinetravel.com/MTWMain.htrm)

  12. ADVERTISING • Keuntungan penggunaan Multimedia: • eye-catching Menjadikan suatu iklan lebih menarik perhatian. • Efektif Membuat iklan menjadi lebih efektif sebagai sarana untuk meningkatkan penjualan produk ataupun jasa layanan. • Contoh: • Iklan Televisi/Bioskop • Iklan pada halaman Search Engine

  13. GOVERNMENT DAN POLITICS • Contoh : - Kiosk Quick Court di Pengadilan Tinggi Arizona - Website IRS (Internal Revenue Service) - Vote.com • Keuntungan : - memberi layanan lebih luas dan mendapat respon lebih cepat.

  14. MEDICINE DAN NURSING • Banyak berkaitan dengan interactive health care training dan medical reference • Contoh : - Virtual Surgery - Visualisasi materi seperti Anatomi, Physiologi

  15. ARTS AND HUMANITIES • Museum tours • Art Exhibitions • Presentations of literature and poetry • Hyperlinked literature • Music presentations and instruction

  16. Theoretical Foundations of Multimedia Chapter 1 • Fine Arts and Humanities • Via Multimedia Systems • Museum tours • Art Exhibitions • Presentations of literature and poetry • Hyperlinked literature • Music presentations and instruction

  17. Theoretical Foundations of Multimedia Chapter 1 • Fine Arts and Humanities • Via Multimedia Systems • Museum tours • Art Exhibitions • Presentations of literature and poetry • Hyperlinked literature • Music presentations and instruction

  18. Break Time !

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